This work conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents.
Abstract
Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.
WorldScape Policy 2.0 is introduced, a controllable WAM with reasoning-augmented long short-term memory and fine-grained instruction following and in-context adaptation that demonstrates superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.
Hai-Sheng Su, Zong-Dai Liu, Xin Jin et al.· arXiv.org· 2 citations
Video world models are increasingly used as simulators for planning and embodied decision making, yet improving them at inference time introduces a subtle evaluation problem: prompts, samplers, verifiers, and selectors may evolve together, making it difficult to attribute gains or prevent held-out feedback from shaping the final policy. We introduce \scope (\emph{\scopefullname}), a framework for auditable inference-time adaptation of frozen video world models. \scope represents external controls as a typed state, updates this state only through bounded changes supported by development evidence, and freezes the resulting policy before held-out evaluation. On Physics-IQ benchmark, \scope improves over the exact frozen base by $+14.24$ (95\% CI $[+8.10,+21.23]$). Controlled ablations further identify gains from scene specification, sampling, and learned selection, while the margin over the strongest matched agentic baseline remains unresolved. Cross-backbone and prospective evaluations reveal a complementary result: useful inference-time updates exist, but their benefits do not transfer uniformly across models and settings. Together, these findings suggest that reliable inference-time adaptation requires not only better proposals, but also a principled mechanism for deciding which updates should become part of the deployed system. Code is available at https://github.com/YuhuaJiang2002/SCOPE.
Yuhua Jiang, Jiaming Wang, Qing-Bin Liu et al.· 0 citations
ODYSSE is presented, a Reinforced Fine-Tuning (RFT) framework for personalized agentic reasoning designed to address long action horizons and strong cross-step dependencies in personalized agentic reasoning, and an episodic batch sampler that groups actions from the same episode into unified training batches, facilitating coherent optimization under ESPO.
Kora is proposed, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining and decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information.
Renjie Zhao, Yu-Xiang Wu, Mingyu Zhang et al.· 0 citations
Low-friction, expressive membrane prevents harness failures from becoming model failures and pushes measurement toward the model's true maximal underlying capability, on Factorio, where refinement allows for continuous technology progression and dedicated subagents enable parallelized work.
Seth Karten, Alex L. Zhang, Kevin Thomas et al.· 2 citations· ⚡1
River, a simple training recipe that improves reward quality by filtering low-quality environments and augmenting outcome rewards with process-level behavior regularization is proposed, which achieves the best performance among evaluated open-source RL-trained 8B models across four terminal-agent benchmarks.
Yi-Fan Yao, Bo Pang, Xuan-Phi Nguyen et al.· 1 citation
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