World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstr...
Ao Liang, You-Quan Liu, Ming-Xiao Li et al.· 0 citations
Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluati...
Dong-Yue Lu, Guian Fang, Hur Lim et al.· 1 citation
Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluati...
Dong-Yue Lu, Guian Fang, Hur Lim et al.· 0 citations
This work conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile f...
Yu Yang, Xuemeng Yang, Licheng Wen et al.· 0 citations
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