Sep 2026· RELC Journal : A Journal of Language Teaching and Research in Southeast Asia· 0 citations· 28 references
Virtual Reality Applications and Impacts
Abstract
Pragmatic competence remains a vital yet often overlooked area in instructed second language learning, particularly in the domain of refusal speech acts. This quasi-experimental study investigated the effect of VR-mediated explicit pragmatics instruction on L2 learners’ refusal strategies. Fifty-two intermediate-level EFL Turkish university students were drawn from two intact B1-level classes assigned to experimental (N = 27) or control (N = 25) conditions. Inferential analyses were conducted on the 37 participants (experimental: N = 19; control: N = 18) who completed three testing phases. The experimental group received six hours of VR-based pragmatics training through
ThingLink
, a non-immersive VR platform, practicing refusal strategies in interactive virtual environments with immediate feedback, whereas the control group received traditional coursebook instruction that implicitly addressed pragmatics. Discourse Completion Tests elicited refusal responses across interlocutor status conditions, and performance-based tasks complemented the DCTs using an adapted pragmatics assessment rubric. A mixed-design ANOVA with Bonferroni-corrected contrasts examined group, time, and interaction effects, and a parallel multilevel model fitted on the full observed sample (N = 52, 132 observations) verified robustness. DCT responses were coded using an established refusal strategy taxonomy, and retrospective interviews were thematically analyzed. Results showed that VR-based instruction significantly enhanced learners’ pragmatic competence, with findings stable across both analytical frameworks. The experimental group demonstrated substantially larger gains, maintained a significant advantage three weeks post-instruction, and reported greater confidence in real-life communication compared to the control group, which showed significant but smaller and less sustained improvement. These findings indicate non-immersive VR as a promising pedagogical tool for developing pragmatic competence in EFL contexts.
Supporting data, adapters, predictions and code for the article *Low-Cost LoRA Fine-Tuning of Small Language Models for Multi-Step Arithmetic Reasoning* by Jake O'Grady, Asena Isik Gürhan, Chee Fong Ting and Effirul Ramlan (University of Galway). We generated 20,000 GSM8K-derived arithmetic problems with step-by-step s...
O'Grady, Jake, Gürhan, Asena Isik, Chee, Fong Ting et al.· Zenodo (CERN European Organi...· 465 citations
The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14
Software startup companies develop innovative, software-intensive products within limited timeframes and with few resources, searching for sustainable and scalable business models.
M. Unterkalmsteiner, P. Abrahamsson, Xiaofeng Wang et al.· e-Informatica Software Engin...· 157 citations· ⚡17
This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.
Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al.· Empirical Software Engineeri...· 127 citations· ⚡15
The comparison of adopter and non-adopter sample reveals three potential adoption inhibitor, security, data privacy, and portability, which underlines the importance of the technical and security perspectives for research investigating the adoption of technology.
Nattakarn Phaphoom, Xiaofeng Wang, S. Samuel et al.· Journal of Systems and Softw...· 111 citations· ⚡8
This study investigates how Lean internal startup facilitates software product innovation in large companies and identifies its enablers and inhibitors, and shows the potential of the method-in-action framework to investigate the Lean startup approach in non-startup context.
Henry Edison, Nina M. Smørsgård, Xiaofeng Wang et al.· Journal of Systems and Softw...· 78 citations· ⚡6
Related blog posts
Microsoft Research Blog· microsoft.comOct 12, 2026
StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.