The results are packaged in the Greenfield Startup Model (GSM), which explains the priority of startups to release the product as quickly as possible, and the need to shorten time-to-market, by speeding up the development through low-precision engineering activities.
Carmine Giardino, Nicolò Paternoster, M. Unterkalmsteiner et al.· IEEE Transactions on Softwar...· 178 citations· ⚡14
This paper will focus on how to build and set up a test harness to gather empirical data from Companies and how to store these data together with demographical and financial data from the PROFF-portal in the Entrepreneurial Data Warehouse (from now called the EDW).
Yngve Dahle, M. Steinert, Anh Nguyen-Duc et al.· International Conference on...· 4 citations
This study demonstrates that it is possible to use the CMMI for assessing and improving agile processes, however, the analysis reveals that assessing an agile organization requires more interpretations than normally would be the case.
Tuomo Kähkönen, P. Abrahamsson· International Conference on...· 44 citations· ⚡4
This study conducts a multiple case study on twenty European software startups and proposes a prototype-centric learning model in early stage software startups, and identifies factors that occur as barriers but also facilitators for prototyping in earlystage software startups.
Anh Nguyen-Duc, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 44 citations· ⚡5
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This study explores how software firms interact with others in OSS ecosystems from a coopetition perspective, and finds that software firms emphasize the co-creation of common value and partly react to the potential competitiveness on O SS ecosystems.
Anh Nguyen-Duc, D. Cruzes, G. Hanssen et al.· International Conference on...· 17 citations· ⚡2
This study investigates how Lean internal startup facilitates software product innovation in large companies and identifies its enablers and inhibitors, and shows the potential of the method-in-action framework to investigate the Lean startup approach in non-startup context.
Henry Edison, Nina M. Smørsgård, Xiaofeng Wang et al.· Journal of Systems and Softw...· 78 citations· ⚡6
This work presents two board games intended to serve as an engaging introduction to growth hacking for students and helps spark interest in growth hacking among the academia.
Kai-Kristian Kemell, P. Feshchenko, Joonas Himmanen et al.· IWSiB@ESEC/SIGSOFT FSE· 9 citations· ⚡1
This paper study software development in startups from the point of view of practices to better understand how startups develop software, and devise a list of practices which are categorized using the Essence Theory of Software Engineering (Essence).
Kai-Kristian Kemell, Ville Ravaska, Anh Nguyen-Duc et al.· International Conference on...· 5 citations
This study investigates the tactics behind software engineering (SE) activities by analyzing key engineering events during startup journeys and explores how entrepreneurial mindsets may be associated with SE knowledge areas and with each startup case.
Anh Nguyen-Duc, Kai-Kristian Kemell, P. Abrahamsson· Empirical Software Engineeri...· 23 citations· ⚡1
This research presents a probabilistic approach that can be used to estimate the probability that a person’s identity will change over time based on the types of activities they perform online.
Maha Sroor, Nicky Hickman, Taija Kolehmainen et al.· Procedia Computer Science· 5 citations
The goal is to not only refine the accuracy of the LLM-based tool but also to underscore its potential in streamlining the software development lifecycle through proactive code improvement and education.
Z. Rasheed, Malik Abdul Sami, Muhammad Waseem et al.· arXiv.org· 62 citations· ⚡3
Assistant Professor Benjamin Lindquist studies how engineers deliberately injected randomness into early AI, giving rise to deep-learning models that sometimes hallucinate.
Flint-interactive gives AI agents a language for creating interactive visualizations. Click a chart, filter data, highlight related content, and explore beyond the view the author originally chose. The post Flint-interactive: A language for creating interactive data visualizations appeared first on Microsoft Research.