Direct preference optimization DPO is a promising offline approach for aligning large language models (LLMs) due to its simplicity, computational efficiency, and implicit modeling of human preferences. Interestingly, iterative extensions of DPO have achieved stronger performance on academic benchmarks, raising two key questions: (i) Why do iterative methods generally outperform offline ones? (ii) Can their advantages be incorporated into offline alignment? To answer the first question, our controlled experiments reveal that the explicit preference model, additionally introduced in the iterative procedure, is a key factor behind its superiority over offline methods. This insight leads us to answer the second question affirmatively and propose Distilled Preference Probability Policy Optimization (DP3O), an effective and efficient offline alignment algorithm. DP3O first learns an explicit preference model using a helper class of LLMs and then distills its knowledge into policy optimization. Theoretically, we show that explicit preference modeling admits better estimation error control than implicit formulations, and that DP3O achieves a tighter generalization bound than hard-label DPO through variance reduction. Empirically, we evaluate DP3O on a wide range of chat-based and downstream tasks and show that it outperforms state-of-the-art offline methods, achieves performance comparable to iterative DPO, and reduces training time by about $42\%$, demonstrating both its effectiveness and efficiency.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
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The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
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Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
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The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
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