Aug 2026· International Journal of Learning, Teaching and Educational Research· 0 citations· 68 references
TL;DR
IVR effectiveness does not result automatically from device quality but is mediated by pedagogical design, content alignment, formative debriefing, and users’ digital readiness, indicating the transformative potential of IVR in higher science education.
Abstract
Immersive virtual reality (IVR) supports the teaching of abstract, spatial, and microscopic concepts in higher education, although previous research has focused primarily on devices, access, and technical constraints. This systematic review examined IVR from the perspective of pedagogical design, science engagement, and students’ digital competence. Following PRISMA 2020 guidelines, 2,177 Scopus-indexed articles were screened through identification, duplicate removal, title and abstract screening, and eligibility assessment, resulting in 39 articles for bibliometric and thematic analysis. The findings revealed that IVR research in higher education was dominated by life sciences, quasi-experimental designs, and small samples of approximately 30 participants, with head-mounted displays (HMD) to cover the user’s field of view and create the sensation of being inside a three-dimensional environment, used in 23 of the 39 studies. The most common pedagogical patterns were simulation-based learning and virtual laboratories. Among the four engagement dimensions, emotional engagement was most consistently enhanced by IVR. Digital competence was rarely defined or measured explicitly and was more often represented implicitly through learners’ interaction behaviors in VR environments, with explicit measurements largely limited to pre-service teacher education studies. These findings indicate that IVR effectiveness does not result automatically from device quality but is mediated by pedagogical design, content alignment, formative debriefing, and users’ digital readiness. Future research should adopt longitudinal designs, multimodal measurements of engagement and digital competence, and discipline-specific pedagogical frameworks to realize the transformative potential of IVR in higher science education.
Overall, immersive technologies demonstrate substantial potential to improve higher education learning experiences, but important gaps remain in technology diversity, disciplinary coverage, engagement measurement, and global representation.
Waqar Akbar, S. Akmal, N. Abdullasim et al.· International Journal of Cog...· 0 citations
Aim/Purpose: The application of immersive virtual reality (iVR) to foreign language learning is increasing, but evidence remains dispersed across tasks, platforms, and outcomes, making it difficult for educators to determine which designs are effective.
Background: This paper addresses this problem by systematically s...
Bruno Me Peixoto, Luciana Cabral Pereira Bessa, Guilherme Gonçalves et al.· Journal of Information Techn...· 0 citations
The study points to the potential of VR and AR to facilitate adaptive, interactive, and collaborative learning and offers insights into the conditions under which these technologies may improve accessibility and participation for diverse learners.
S. Novikova, Elona Limaj, I. Demchenko et al.· The International Journal of...· 0 citations
The results indicate that XR-oriented educational platforms may benefit from combining conventional multimedia elements with 3D, 360∘, virtual tour, and XR content, while also supporting diverse e-learning activities, intuitive no-code authoring, personalized learning support, feedback mechanisms, and AI-assisted funct...
Klemen Pečnik, Meta Marinko, Žana Juvan· Applied Sciences· 0 citations
It is concluded that AR functions as an essential pedagogical scaffold that bridges abstract scientific theory and concrete visual experience, positioning it as a strategic instructional tool for realizing the Deep Learning mandate of the Kurikulum Merdeka.
Saidatun Nihayah, W. Widodo, E. Susiyawati· Jurnal Pendidikan Dasar dan...· 0 citations
As the field of Virtual Reality (VR) continues to advance rapidly, it is evident that these technologies can facilitate transformative avenues in engineering education by enabling immersive, interactive, and experiential learning. This literature review investigates VR in engineering education across disciplines explor...