GeoGS-SLAM is presented, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors and achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance.
Abstract
SLAM methods based on 3D Gaussian Splatting (3DGS) have demonstrated impressive tracking and mapping performance, but typically require additional geometric information from external depth sensors. Meanwhile, recent SLAM systems that leverage geometric priors from pre-trained feed-forward models enable real-time dense reconstruction, yet often discard original RGB information during optimization, thus degrading overall reconstruction quality. We present GeoGS-SLAM, an online monocular dense reconstruction system that combines the 3DGS-based map representation with learned geometric priors. Given uncalibrated RGB input, we first employ a feed-forward visual geometry model to predict camera and scene priors. The Gaussian scene map is then expanded by directly sampling Gaussian primitives from both RGB input and geometric priors. Camera poses and the scene map are jointly optimized through a coarse-to-fine strategy that minimizes both photometric and geometric losses. To ensure global consistency, we further incorporate online loop closure detection and pose graph optimization. Extensive experiments across indoor and outdoor benchmarks demonstrate that GeoGS-SLAM achieves superior rendering quality and tracking accuracy compared to state-of-the-art methods while maintaining online real-time performance. Project page: https://rlgao.github.io/geogs_slam.
Existing neural SLAM and 3D Gaussian Splatting (3DGS) SLAM systems often suffer from insufficient observations during indoor turn-arounds and large viewpoint changes, leading to incomplete coverage and missing details in corner regions. We propose IMGS-SLAM, a monocular Gaussian SLAM system tailored for indoor reconstr...
Yaoming Zhuang, Yifan Chao, Tongrui Liu et al.· IEEE Robotics and Automation...· 0 citations
Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and GeoGS-SLAM, a dense visual SLAM system built upon this representation, which outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality.
Lipu Zhou, Yaoyun Kang, Junxiang Pang et al.· arXiv.org· 0 citations
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
KP-SLAM is proposed, which predicts dense optical flow and paired pointmap priors from a shared representation and incorporates them into the same BA backend and introduces a Depth-Scale-Pose-to-Pointmap (DSPP) objective that relates optimized inverse depth, edge-wise relative scale, and camera pose to paired pointmap...
Song Gao, Xinyu Huang, Zheng Huang et al.· Symmetry· 0 citations
GeoWeaver, a unified framework comprising a Geometric Prior Model (GPM) and Test-Time Adaptation (TTA) and a robust CDF-style objective jointly optimizes weighted 2D reprojection and 3D consistency residuals, is presented.
Tinghao Jiang, Sheng Tang, Shengzhe Wei et al.· 0 citations
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