Skip to content

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

Jul 2026 · arXiv.org · Vol abs/2607.07452 · 0 citations · 79 references
Computer Science

TL;DR

Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and GeoGS-SLAM, a dense visual SLAM system built upon this representation, which outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality.

Abstract

Dense visual SLAM is a fundamental problem in robotics. Recent advances in 3DGS have demonstrated its potential for dense SLAM. Existing 3DGS frameworks focus on both appearance and geometry modeling. However, scene geometry is typically more critical for SLAM than novel view synthesis because downstream robotic tasks, such as navigation and obstacle avoidance, rely primarily on accurate spatial geometry rather than photorealistic rendering. This observation raises a natural question: Is it feasible for 3DGS to perform 3D reconstruction without scene appearance modeling? Motivated by this, we propose Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and further present GeoGS-SLAM, a dense visual SLAM system built upon this representation. Specifically, GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%. In contrast to existing 3DGS methods, GeoGS focuses solely on geometric reconstruction, which significantly reduces the number of Gaussian primitives, accelerates geometric convergence, and enhances robustness to illumination variations. In addition, we present an effective training framework that optimizes the Gaussian primitives via single-view and multi-view geometric and photometric supervision, and speeds up geometry convergence with a local-plane driven initialization that better aligns primitives with local structures. Furthermore, we introduce a map update strategy for loop closure that globally transforms the Gaussian map to align it with the corrected pose estimates, thereby preventing map tearing caused by inconsistent per-viewpoint pose corrections in existing methods. Extensive experiments on synthetic and real-world benchmarks demonstrate that our method outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality.

View source

Similar papers

Open access Aug 2026

LV-GS SLAM: A Decoupled LiDAR–Visual 3D Gaussian Splatting SLAM in a Large-Scale Environment

This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, effectively preventing GPU memory overflow.

Haotong He, Chandan Sheikder, Zhiwei Yin et al. · 0 citations
2026

VLGS-SLAM: Visual–Lidar Three-Dimensional Gaussian Splatting Simultaneous Localization and Mapping

Recent studies highlight the effectiveness of 3D Gaussian splatting (3DGS) in visual simultaneous localization and mapping (SLAM) systems, which work well indoors but struggle in large-scale outdoor environments. Typically, lidar data are used to address this issue; however, current multi-modal SLAM systems use 3DGS mainly for mapping, leaving its potential to enhance tracking unexplored. In this paper, we present VLGS-SLAM, a novel visual–lidar SLAM pipeline that leverages lidar data and 3DGS for both pose estimation and mapping. Our approach integrates lidar points as 3D Gaussian primitives, ensuring precise scene geometry and reducing pose estimation errors caused by floating Gaussians. To enhance tracking performance, we apply regularization to Gaussian scaling, which constrains the shape of each Gaussian ellipsoid. For loop closure, we combine image similarity with lidar cloud distance to effectively detect and close loops. Our experiments demonstrate that VLGS-SLAM achieves state-of-the-art accuracy in the 3DGS-based SLAM field, outperforming many traditional SLAM algorithms

Diantao Tu, Wen-Juan Ma, Shuhan Shen · 0 citations
Jul 2026

GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.

Panagiotis Mermigkas, Argyris Manetas, Petros Maragos · 0 citations
Jul 2026

Geometry-Semantics Co-Regularization for Gaussian Splatting in Indoor Reconstruction.

A geometry-semantics co-regularization framework that jointly optimizes geometry and semantics within 3DGS and develops a multi-view semantic consistency supervision to regularize the semantic distributions of Gaussian primitives, ensuring cross-view consistency for Gaussians corresponding to the same semantic category or instance.

Haihong Xiao, Jianan Zou, Yanan Zhang et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.