This work presents REAL, an agentic framework for open-world mobile manipulation, which establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction.
Abstract
Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results demonstrate that our trained agent outperforms leading commercial closed-source VLMs on interactive tasks with a 56.9% success rate. Further empirical analysis reveals that our hierarchical training pipeline successfully aligns the model's tool-use capabilities while maintaining robust open-vocabulary reasoning under extended exploration horizons. Finally, we deploy and evaluate our framework on a physical dual-arm mobile robot, where it achieves a 78.3% end-to-end success rate over 60 real-world episodes. These physical trials demonstrate robust zero-shot transferability to unseen household scenarios, validating that our sim-to-real-consistent design successfully bridges the reality gap for long-horizon mobile manipulation. Code is available at https://github.com/InternRobotics/REAL.
Achieving virtual agents capable of automating tasks across diverse digital environments remains a pivotal challenge in Embodied AI. While Multimodal Large Language Models (MLLMs) offer enhanced visual perception and reasoning, their agentic deployment faces three challenges: costly data annotation, imprecise action-intent alignment, and inefficient exploration from discarded failed trajectories. To address these, we introduce Iron, an intent-aligned, self-improved, and annotation-efficient framework for training GUI agents. Iron employs a novel dual learning strategy that utilizes a stepwise cycle-consistent (SCC) reward to achieve fine-grained alignment between low-level actions and high-level intents, thereby improving instruction grounding and intent understanding. Concurrently, Iron introduces a hindsight reproduction mechanism to repurpose failed trajectories for training, improving both learning efficiency and task diversity. Extensive experiments demonstrate that Iron-trained generalist agents consistently improve performance on cross-environment and cross-device tasks, outperforming models trained with three times more data. Iron also achieves a substantial 25.06% relative improvement on unseen web tasks, with further gains observed on inherently complex tasks, demonstrating the feasibility of building more capable virtual agents.
Jia-He Ying, Wendong Bu, Kaihang Pan et al.· 0 citations
RoomWright is presented, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction, providing interactive environments for embodied AI and policy learning.
Zijian Xiao, Zipeng Ye, Jin-Kun Hao et al.· 0 citations
Vision-and-Language Navigation (VLN) is a representative task in embodied artificial intelligence, requiring agents to perceive, understand, and make navigation decisions in partially observable environments according to natural language instructions. As research has expanded from early discrete simulation benchmarks to continuous control, interactive clarification, open-vocabulary perception, and real-world robotic deployment, VLN has evolved from a path-following multimodal task into an important research area connecting language understanding, environment modeling, spatial reasoning, and embodied execution. Existing surveys mainly organize the literature by timeline, model paradigm, or benchmark, while paying less attention to the internal components of VLN systems and their functional coupling. In this survey, we revisit VLN from a component-internal perspective, viewing it as a navigation system composed of internal components such as instructions, environment representations, and embodied agents, and organizing existing work around the functions and interactions of these components. Specifically, we summarize task definitions, datasets, and evaluation settings, and review representative methods and technical progress in instruction understanding and action generation, instruction–environment alignment, and robot–environment interaction understanding. We further discuss key trends as VLN moves from closed benchmarks toward open-world and real-world deployment, including reasoning-enhanced planning, open-vocabulary and online semantic mapping, long-horizon memory and structured spatial representation, and sim-to-real transfer across platforms. We hope this survey provides a clearer component-level analytical framework for understanding the evolution of internal VLN capabilities and for informing future method design and embodied-system deployment.
This work conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents.
Yu Yang, Xuemeng Yang, Licheng Wen et al.· 0 citations
The results show that a general-purpose model can already achieve competitive embodied control without a navigation policy, and term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned.
Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.
Shao-An Wang, Ao-Cheng Luo, Fei Huang et al.· 0 citations
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