2026· International journal of research and scientific innovation· 0 citations
TL;DR
The findings reveal that game-based educational practices not only enhance conceptual understanding but also improve problem-solving skills, collaboration, and sustained interest in learning.
Abstract
Game-based learning (GBL) has emerged as a transformative pedagogical strategy that fosters student engagement, motivation, and cognitive development. A mixed-methods approach was employed, involving classroom interventions, student feedback surveys, and academic performance data from a select group of secondary school learners. The findings reveal that game-based educational practices not only enhance conceptual understanding but also improve problem-solving skills, collaboration, and sustained interest in learning. The study positions GBL as a sustainable instructional model that can be effectively integrated into mainstream curricula, especially in contexts requiring inclusive and engaging pedagogies. By aligning digital innovations with sustainable education frameworks, this research contributes to the discourse on policy and practice transformation in secondary education.
GBL is an effective and viable instructional strategy for teaching Mathematics 7 and its influence on learner performance and classroom instruction using a quasi-experimental non-equivalent control group design combined with a descriptive-evaluative approach.
Mary Joy B. Etorma· World Journal of Advanced Re...· 0 citations
The present study examines the role of game-based elements in improving classroom learning. The present study titled “Impact of Gamification-Based Learning Strategies on Student Engagement, Motivation, and Academic Performance in School Education” examines the role of game-based elements in improving classroom learning...
Research Author· International Journal of Inn...· 0 citations
A conceptual framework for the gamification of teaching and learning aimed at fostering deep learner engagement is presented, drawing on constructivist learning theory, self-determination theory, and experiential learning principles to explain how game mechanics, learner psychology, and instructional design interact to...
Raseena P. M., M. C, Abdul Wasih Kattikulangara· International Journal For Mu...· 0 citations
This study investigates the implementation of mathematical games as a pedagogical strategy to promote student engagement and meaningful learning in the context of elementary education. It is based on the observation that traditional mathematics teaching, often disconnected from students’ realities, contributes to disen...
B. Barbosa, Daniel Brandão, José Rony Gabriel Rodrigues et al.· Revista de Estudos Interdisc...· 0 citations
This study explores the implementation of an experiential and game-based teaching intervention designed to support primary school students' understanding of freedom of expression through collaborative, student-centered learning activities. The study employed a qualitative action research design involving twenty-one (n...
Anastasia Fylaktakidou, Antigoni Livadi· European Journal of Educatio...· 0 citations
This study investigates whether gamification‐based strategies offer measurable improvements in student engagement, motivation, and learning outcomes compared to traditional teaching methods and results indicate that gamified instruction consistently outperformed traditional methods across all measured constructs.
Piratheba Duraisamy, Kannan Muniandi, A. P· Computer Applications in Eng...· 0 citations
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