This study explores how software firms interact with others in OSS ecosystems from a coopetition perspective, and finds that software firms emphasize the co-creation of common value and partly react to the potential competitiveness on O SS ecosystems.
Anh Nguyen-Duc, D. Cruzes, G. Hanssen et al.· International Conference on...· 17 citations· ⚡2
The enterprise architecture is applied for the largest county comprising of over 1900 social service and healthcare related information systems and the target is to design one joint system with maximum of 300 supporting information systems resulting in 3 B EUR savings.
H. Vilpponen, M. Grundström, P. Abrahamsson· Journal of Advances in Infor...· 3 citations
This study investigates how Lean internal startup facilitates software product innovation in large companies and identifies its enablers and inhibitors, and shows the potential of the method-in-action framework to investigate the Lean startup approach in non-startup context.
Henry Edison, Nina M. Smørsgård, Xiaofeng Wang et al.· Journal of Systems and Softw...· 78 citations· ⚡6
This work presents two board games intended to serve as an engaging introduction to growth hacking for students and helps spark interest in growth hacking among the academia.
Kai-Kristian Kemell, P. Feshchenko, Joonas Himmanen et al.· IWSiB@ESEC/SIGSOFT FSE· 9 citations· ⚡1
The results show that agile software development methods cover, without offering any rationale, different phases of the software development life-cycle and that most of these methods fail to provide adequate project management support.
P. Abrahamsson, Nilay V. Oza, M. Siponen· Agile Software Development· 62 citations· ⚡5
Cyber Physical Systems (CPS) development approaches tend to start from the physical (hardware) perspective, and the software is the final element in the process. However, this approach is unfit for the more software-intensive world that is increasingly iterative, connected, and constantly online. Many constraints prevent the application of iterative, incremental, and agile development methodologies, which now are the norm for many other fields of software. Time-consuming system validation can only start when both hardware and software components are ready, which implies that the software delivery and quality is almost always the final bottleneck in the CPS development and integration. Also organizational issues raise concerns - CPS development teams are nowadays often geographically distributed, which can result in delays in the process, shortcomings, and even mistakes. In this paper, we propose using our envisioned open-source Virtual Reality-based Integrated software Development Environment (VRIDE) for developing the next generation, increasingly software-intensive CPSs in efficient ways.
T. Mikkonen, Kai-Kristian Kemell, Petri Kettunen et al.· EUROMICRO Conference on Soft...· 3 citations
Containers are most often discussed in the context of cloud computing, performance and DevOps, and it is found that what is currently missing is more deeply focused research.
Mikael Koskinen, T. Mikkonen, P. Abrahamsson· International Conference on...· 15 citations· ⚡1
Internet-of-Things applications are not only the new opportunity for digital businesses but also a major driving force for the modification and creation of software systems in all industries and businesses. Compared to other types of software-intensive products, the development of Internet-of-Things applications lacks a systematic approach and guidelines. This paper aims at understanding the methodological commonalities among startups who are developing Internet-of-Things products. Using the SEMAT Essence framework, we captured common team compositions, common types of Minimum Viable Products and common way of working in early stage Internet-of-Things startups. We found that startups include various engineering and business competence, but do not cover all of what is needed. The development of Internet-of-Things applications adopts certain speed-favor approaches, i.e. rapid prototyping, iterative development and outsourcing. The finding implies some recommendations for both researchers and practitioners in the area of Internet-of-Things development.
Anh Nguyen-Duc, K. Khalid, T. Lønnestad et al.· International Conference on...· 10 citations
Gender issues in software engineering education are gaining research attention due to the desire to promote female participation in the field. The objective of this work is to enhance the understanding of female students' participation in software engineering projects to support gender-aware course optimization. Since 2015, we have investigated the participation of female students in terms of software engineering activities and team dynamics in a software project course that involves a real customer. We found that female students are more active with project management and requirement engineering, while they remain under-represented in highly complex or specific tasks, i.e. architecture work, and user experience design. We found no statistically significant difference in perceived team dynamics between male and female students. Insights on female project activities would facilitate the arrangement of project teams so that learning can be distributed equally across genders
Anh Nguyen-Duc, M. L. Jaccheri, P. Abrahamsson· 2019 IEEE/ACM 41st Internati...· 9 citations
Recent studies have proposed the use of experiments to guide software development in order to build features that the user really wants. Some authors argue that this approach represents a new way to develop software that is different from the traditional requirement-driven one. In this position paper, we propose the discipline of Hypotheses Engineering in comparison to Requirements Engineering, highlighting the importance of proper handling hypotheses that guide experiments. We derive a set of practices within this discipline and present how the literature has tackled them up to now. Finally, we propose a set of research questions that could guide future work towards helping practitioners.