This work presents a novel world model formulation where the reward prediction only depends on a subset of structured, symbolic components of the whole latent state, and demonstrates the strong generalisation properties of this approach over purely neural methods.
Abstract
State-of-the-art model-based reinforcement learning methods learn neural world models that allow policy improvement by planning in a latent space, without assumptions on the structure of the underlying environment. While expressive, these models are generally task-dependent: they learn uninterpretable latent representations that are tied to the training task and thus hard to generalize to new tasks. In this work, we present a novel world model formulation where the reward prediction only depends on a subset of structured, symbolic components of the whole latent state. Decoupling observation reconstruction and reward prediction allows us to learn world models that can adapt zero-shot, i.e. without further environment interactions, to new reward functions defined over the same symbolic state space. We discuss the main advantages and challenges of learning these neurosymbolic world models and demonstrate the strong generalisation properties of our approach over purely neural methods.
Lumo-2 is introduced, a latent world-action model that generates actions by reasoning over world dynamics in latent space that consistently outperforms strong vision-language-action and world-action model baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high...
This work proposes QWM, a framework that leverages world models to perform test-time search over imagined trajectories on top of Q-learning to select high-value actions during both online rollouts and evaluation, and significantly outperforms strong prior state-of-the-art methods on both sample efficiency and performan...
Perry Dong, Yue-Ru Jia, Chelsea Finn et al.· 2 citations
World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, leaving their standalone reliability understudied. We reproduce five visual world-model agents in Atari Pong -- DreamerV3, DIAMOND, TWISTER, Simulus, and STORM -- and match their reported agent performance. We then fr...
Yukuang Lu, Zaishuo Xia, Weyl Lu et al.· arXiv.org· 0 citations
The World Critic Model is proposed, built on a lightweight LeJEPA architecture; WCM jointly predicts future latent state and estimates values, such that the critic's representation is explicitly trained to capture temporal dynamics rather than merely regress scalar returns.
Senyu Fei, Xiaopeng Yu, Siyin Wang et al.· arXiv.org· 2 citations
LiLa-WAM is proposed, a lightweight world-action model that reasons about the future in a compact latent space and can be trained end-to-end on a single 24GB GPU and the Visual Transition Token (VTT), a language-free task representation that encodes each task as a direction in visual feature space.
Fan Yang, Yu-Ting Su, Xiaobo Wang et al.· 9 citations
A framework that distills privileged teacher policies into vision-based humanoid controllers via world-model-assisted distillation, and introduces Performance-Conditioned Guidance (PCG), a reward-driven adaptive distillation schedule that computes performance scores for both teacher and student to dynamically balance g...
Jie Yin, Xing-Yu Lai· 1 citation
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