Manifold4D is proposed, which injects the render directly into the initial noise of flow matching, so that generation no longer departs from standard Gaussian noise but from a geometry-bearing noise distribution that is term the point cloud rendered manifold, leaving the source video as the only visual condition.
Abstract
Video re-shooting is the task of re-rendering a monocular video of a dynamic scene along a user-specified camera trajectory. A dominant paradigm explicitly provides the target geometry by lifting the source video into a 4D point cloud using per-frame depth, and rasterizing this representation along the target trajectory to obtain point-cloud renders as geometric conditions for trajectory-controlled generation. The point cloud render and source video may provide conflicting visual cues throughout denoising, as both are directly used as conditions. We refer to this conflict as a trust dilemma, which can compromise trajectory control, 3D consistency of dynamic content, and visual quality, particularly under distribution shifts. We argue that because a point-cloud render is pixel-aligned with the target view, it does not need to be continuously provided as a conditioning signal throughout denoising. We propose Manifold4D, which injects the render directly into the initial noise of flow matching, so that generation no longer departs from standard Gaussian noise but from a geometry-bearing noise distribution that we term the point cloud rendered manifold, leaving the source video as the only visual condition. The render is thus used exactly once, and the network is never asked to learn how to read it; in subsequent denoising steps the model can focus on the source video. In our experiments, Manifold4D attains the best camera-control accuracy on every metric, lowering rotation error by 25--27% and translation error by up to 32% over the strongest baseline, while matching it in video fidelity and attaining the best overall photometric quality and 3D consistency of dynamic content.
Generating an egocentric video from a single exocentric recording is a challenging case of novel view synthesis, as the two cameras share little overlap and much of the target view is unobserved. Current state-of-the-art methods reconstruct the scene explicitly by estimating depth, lifting the video into a point cloud,...
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FlashRender is presented, a few-step generative rendering framework that retakes a source video along a target camera trajectory in seconds and enables the approach to match multi-step baselines in video quality and geometric consistency at 25x lower sampling cost while achieving superior camera controllability, even u...
Byeongjun Park, Byung-Hoon Kim, Hyungjin Chung· 0 citations
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We int...
Wei Cao, Hao Zhang, Vikram Voleti et al.· 1 citation
SpatialCrafter is presented, a novel two-stage framework that addresses explorable image-to-scene generation issues by introducing a global 3D proxy for high-fidelity image-to-scene generation and appearance refinement and introduces Parallel Geometry Injection and Proxy-Aware Corruption training strategies.
Chuan Fang, Lingteng Qiu, Yixun Liang et al.· 3 citations
The key contribution is the application of Riemannian Flow Matching to 4D Gaussian Splatting parameters, defining probability paths directly on non-Euclidean manifolds (scale, rotation, opacity), ensuring all intermediate states are valid.
Jia-Ming Fan, Jianzhou Lu, Jinling Jia et al.· 0 citations
Generating high-quality and controllable camera motion is essential for AI-assisted cinematography, video synthesis, and 3D scene understanding. We introduce TKCAM, a Text- and Keyframe-conditioned CAMera-motion synthesis framework based on generative masked modeling. We represent camera dynamics using a 12-dimensional...
Hao-Zhe Yang, Zhiyang Dou, Ze-Kai Gu et al.· 0 citations
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