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Manifold4D: Denoising on Point Cloud Rendered Manifolds for Video Re-shooting

Aug 2026 · 0 citations · 44 references
Computer Science

TL;DR

Manifold4D is proposed, which injects the render directly into the initial noise of flow matching, so that generation no longer departs from standard Gaussian noise but from a geometry-bearing noise distribution that is term the point cloud rendered manifold, leaving the source video as the only visual condition.

Abstract

Video re-shooting is the task of re-rendering a monocular video of a dynamic scene along a user-specified camera trajectory. A dominant paradigm explicitly provides the target geometry by lifting the source video into a 4D point cloud using per-frame depth, and rasterizing this representation along the target trajectory to obtain point-cloud renders as geometric conditions for trajectory-controlled generation. The point cloud render and source video may provide conflicting visual cues throughout denoising, as both are directly used as conditions. We refer to this conflict as a trust dilemma, which can compromise trajectory control, 3D consistency of dynamic content, and visual quality, particularly under distribution shifts. We argue that because a point-cloud render is pixel-aligned with the target view, it does not need to be continuously provided as a conditioning signal throughout denoising. We propose Manifold4D, which injects the render directly into the initial noise of flow matching, so that generation no longer departs from standard Gaussian noise but from a geometry-bearing noise distribution that we term the point cloud rendered manifold, leaving the source video as the only visual condition. The render is thus used exactly once, and the network is never asked to learn how to read it; in subsequent denoising steps the model can focus on the source video. In our experiments, Manifold4D attains the best camera-control accuracy on every metric, lowering rotation error by 25--27% and translation error by up to 32% over the strongest baseline, while matching it in video fidelity and attaining the best overall photometric quality and 3D consistency of dynamic content.

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