SpatialCrafter is presented, a novel two-stage framework that addresses explorable image-to-scene generation issues by introducing a global 3D proxy for high-fidelity image-to-scene generation and appearance refinement and introduces Parallel Geometry Injection and Proxy-Aware Corruption training strategies.
Abstract
Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better integrate the proxy with the pre-trained VDM, we introduce Parallel Geometry Injection and Proxy-Aware Corruption training strategies, which improve robustness to proxy artifacts without disrupting the pretrained generative manifold. Furthermore, as no suitable dataset exists for this explorable scene generation task, we construct a new large-scale dataset of 115K scenes. To the best of our knowledge, it is the first hybrid dataset for image-to-scene generation. Extensive experiments on both synthetic and real-world datasets show that SpatialCrafter outperforms state-of-the-art methods, mitigates long-term drift, and remains robust and consistent under rapid camera motion and extreme viewpoint changes. Our project page: \href{https://fangchuan.github.io/SpatialCrafter/}{fangchuan.github.io/SpatialCrafter/}
PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation, and a Context-Aware Dual-Stream Representation, to resolve the generative trade-off between strict instance isolation and global coherence.
Yufeng Chi, Hui-Min Ma, Fan Gao et al.· 0 citations
We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian splatting (3DGS) as an intermediate differentiable scene representation and integrates it with a multi-view latent diffusion model (MV-LDM) trained to act simultaneously as a refiner and an inpainter for appearance and scene geometry. We enforce geometric consistency by guiding the diffusion process with variational 3D latent features for appearance and geometry, encoded by the feed-forward 3DGS representation and rasterized to 2D latent space. ReconSplat produces both photorealistic novel views and accurate depth maps on real-world benchmarks, RealEstate10K and DL3DV-10K, outperforming existing methods in challenging extrapolation setups. Notably, ReconSplat allows the extrapolation of unseen and challenging viewpoints jointly with coherent and precise scene geometry.
Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski et al.· 0 citations
This work presents FixAnything, a single model for fixing a wide range of rendering artifacts by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning.
Khiem Vuong, D. Ramanan, Srinivasa Narasimhan· 0 citations
Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with target camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct experiments on DL3DV, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines on image-level metrics and video-level temporal consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our project page is at https://jerry-locker.github.io/roge/.
Xiaolei Lang, Ze Kang, Zehao Huang et al.· 0 citations
Direct latent-to-4D generation is introduced and instantiate it as Latent-to-4D, which bypasses RGB by aligning a video latent with the token grid of a pretrained 4D decoder and refining it through frame-wise and global spatiotemporal attention.
DiGS-Avatar is proposed, which reformulates this task as an efficient, diffusion-based UV-latent completion task, ensuring 3D consistency by design, and introduces a teacher-student framework where a multi-view teacher provides geometrically aligned pseudo-ground-truth latents to supervise a single-view diffusion student.
Jiakun Li, Li Fang, Hao Zhu et al.· 0 citations
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