In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.
Realtime-Venus, a proactive full-duplex interaction system with two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction, which leads the compared models on MMAU, Llama Questions, and Speech CMMLU.
Voice agents are converging on a collaboration pattern: a full-duplex interaction model stays on the live channel as the entry to the conversation, while search, reasoning, and coding are handled through asynchronous delegation. A duplex model supports continuous listening and speaking, but complex reasoning and tool u...
Ying Shen, Yu-Xiang Wang, Kun-Yu Feng et al.· 0 citations
We present Qwen-Audio-Agent, a harness that combines full-duplex voice interaction with asynchronous task execution through a foreground-background architecture. A Frontend Agent manages dialogue and selects between direct tool use and delegation, while a Backend Agent carries out delegated tasks in a separate context....
Chong Deng, Yunjie Ji, Yu-Xiang Kong et al.· 1 citation· ⚡1
Realtime spoken interaction demands deep reasoning, prompt responses, and fluid turn-taking. We present StepAudio 3 Realtime, an audio-language foundation model organized around a continuous listen-converse-think-act loop. Deep Perception captures rich acoustic cues to interpret user intent, while Seamless Duplex model...
Bin Lin, Bo Zhao, Bo-Yang Zhang et al.· 4 citations
This paper presents SurgicalRoomAgent, a voice-interactive multi-agent system for smart operating rooms based on large language models (LLMs), which achieves natural language understanding, device control, intraoperative recording, and surgical report generation through a layered architecture comprising a voice interac...
The findings suggest that the primary benefit of human--agent interfaces may be reducing interaction effort rather than improving speed, and that delegation reflects who the user is more than what the task demands.
Gavin Raine Dizon, Tyrone Justin Sta Maria, J. A. Deja et al.· 0 citations
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