The massive overactuation in the human musculoskeletal system makes it challenging to train musculoskeletal models to generate human-like motion via reinforcement learning, primarily because exploration in the resulting high-dimensional and redundant action space is extremely inefficient. To address this problem, we propose the $\lambda$-hold controller, inspired by the equilibrium-point (EP) hypothesis, which has been widely supported by extensive evidence from human motor control studies. The policy's control variable is the per-muscle EP threshold length $\lambda$, from which a stretch-reflex recruitment law computes the muscle excitations automatically. Holding each $\lambda$ over an interval of the gait phase also sharply reduces the frequency at which the policy must be queried. Consequently, the controller, to our knowledge for the first time, enables a muscle-actuated skeletal model to learn human-like sprinting using only a minimal reward within an hour of training. The efficient exploration through the proposed $\lambda$-hold controller is not merely an engineering trick but an approach grounded in physiology, bringing together the EP hypothesis, intermittent control, and optimal feedback control. Beyond encapsulating human-like behavior in predictive simulation, this achievement contributes to developing a learnable model of the human motor controller.
Daily locomotion encompasses diverse activities and frequent transitions between them, yet most exoskeleton controllers are designed for a single activity or a narrow set of related movements. Changes in activity therefore typically require explicit mode switching and separately tuned or retrained controllers. Simulati...
Yi-Fei Yuan, Jakob H. Wolf, Ghaith J. Androwis et al.· 0 citations
Humanoid robots promise versatile mobility in cluttered, human-centric environments, but real deployment demands principled safety. Classical model-based gait generators yield interpretable motions but often lack the robustness and adaptability of modern reinforcement learning (RL) based approaches. We propose a model-...
A bipedal robot cannot deviate from its path to avoid an obstacle without disturbing its balance, and this coupling is most severe on underactuated platforms such as the biped considered here, which has four actuated joints per leg and no hip or ankle roll. This paper presents a Hierarchical Reinforcement Learning (HRL...
J. Sahoo, Saurabh Kumar, Surya Prakash S.K. et al.· 0 citations
A hierarchical whole-body tracking framework for the 28-DoF Droid X3 that separates high-level motion learning from transmission compensation is presented and the aggregate action-completion rate is increased across the complete physical trials, an increase of 11 percentage points.
Wen-Cong Gan, Jie-Hui Chen, Qing-Du Li et al.· Biomimetics· 0 citations
Despite recent advances in humanoid locomotion, controllers optimized for command tracking and robustness tend to produce mechanical gaits, whereas controllers tied to human motion data often fail to generalize to commands outside the data distribution. This work introduces a learning framework that balances these comp...
M. Zhang, Dong-Ho Kang, Kevin Bergamin et al.· 0 citations
Reinforcement learning (RL) has achieved notable success in locomotion of robotic systems, yet remains challenged by high-dimensional and overactuated musculoskeletal systems. In this work, we propose a synergy-guided RL framework that incorporates biologically inspired priors extracted from pre-trained locomotion poli...
Learn how Google DeepMind and GovTech Singapore uses lightweight on-device Gemma models to intercept conversational scams in private chats with zero cloud data egress.
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