This paper proposes PhysAgent, a reflective agentic framework that closes the loop among physical program generation, physics simulation, stage-specific verification, and targeted program repair, and design a set of physics-control APIs to support more stable and complex motion behaviors.
Abstract
Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation process is controlled by physical specifications, which are typically generated by a vision-language model in a single pass. Such one-shot prediction often fails to accurately translate user intent into executable simulations, particularly for fine-grained object dynamics, complex motion trajectories, and temporally structured interactions. In this paper, we propose PhysAgent, a reflective agentic framework that closes the loop among physical program generation, physics simulation, stage-specific verification, and targeted program repair. Beyond improving the control of coupled physical parameters, our framework enables the agent to progressively realize complex trajectories, multi-stage interactions, and precise event outcomes by treating each physical program as an executable hypothesis. In addition, we design a set of physics-control APIs to support more stable and complex motion behaviors. Extensive experiments demonstrate that PhysAgent produces more physically plausible videos, achieves better prompt alignment, and generalizes more effectively across diverse physical scenarios.
PhyParam is presented, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision.
Yan-Xun Li, Hao Wen, Bingze Song et al.· arXiv.org· 0 citations
GS-Agent is presented, an end-to-end multi-agent framework that integrates physics engines in the loop to generate realistic, dynamic, and controllable 4D physical worlds from natural language, envisioned as a foundation for a new paradigm in 4D world generation, empowering creative content creation and physical AI.
Hongxin Zhang, Chun-Tse Lin, Junyan Li et al.· arXiv.org· 1 citation
Agentic Real2Sim is introduced, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states.
DeforM is proposed, a reasoning-guided image-to-video generation framework that directs the model's focus toward physics-critical regions, and introduces a VLM-guided physical reasoning module, DeforM-Reason, to identify target objects and generate spatial-temporal masks.
Yunyi Li, Yu Qiao, Yaohui Wang et al.· 0 citations
This work proposes CARLA-GS, a modular corner-case synthesis pipeline that decouples visual representation, semantic reasoning, and physics-based execution while maintaining tight cross-module coupling, and experiments show that this framework enables controllable corner-case generation and produces photorealistic, spa...
GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics, is introduced and no uniformly faithful physics engine is revealed.
Shuai Wang, Yaxin Feng, Xuekun Jiang et al.· 2 citations
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