Jun 2026· arXiv.org· Vol abs/2606.30045· 0 citations· 79 references
Computer Science
TL;DR
Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS), factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state.
Abstract
Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
This work explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance, establishing two properties of Marionette, a world model for interactive games with articulated characters that is directly controllable.
Zian Meng, Zhen Li, Chuan-Hao Li et al.· 3 citations
WorldRover turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
Xiao-Jie Xu, Zhe Lin, Run-Yi Li et al.· 1 citation
Sekai2 is introduced, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling, and Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant tem...
Kang He, Wen-Shuo Peng, Zi-Hui Gao et al.· 2 citations· ⚡1
AlayaWorld is presented, an interactive long-horizon video world model that generates 24-fps video at 540p and 720p and introduces a discrete autoregressive distillation formulation that combines distribution-matching distillation, self-forcing++, and consistency distillation, reducing inference from approximately 30 s...
AlayaWorld Team Kaipeng Zhang, Chuanhao Li, Y. Zhan et al.· arXiv.org· 4 citations
This work introduces CamChoreo, a benchmark of 4,229 real single-shot clips with expert-annotated temporal segments, and proposes CamDistill, which distills the same geometric knowledge into lightweight camera tokens during training and removes the 3D model at inference.
Da-Zhao Du, Shiyan Du, Jian Liu et al.· 0 citations
This work introduces a novel camera conditioning with a dense coordinate field whose renderings provide spatially aligned motion and orientation cues, allowing the model to interpret camera motion directly as visual evidence, regardless of actual context length.
Jiacong Xu, Hanwen Jiang, Zhixin Shu et al.· arXiv.org· 5 citations· ⚡1
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