EvoSkill v2 is a three-agent system that edits the instructions (skills) an agent is given, leaving its model and harness intact. The user starts a run by describing a benchmark and supplying a grader, which a benchmark adaptor turns into a benchmark-specific plugin. A solver attempts the tasks, and an evolver reads the solver's training rollouts and rewrites the skills at each epoch. We implement the evolver as one stateful coding agent with a bash tool for the whole run, unlike the two most common designs among the skill optimizers we surveyed: a sequence of single model calls, as in SkillOpt, and an agent that starts afresh each round, as in SkillBoost. We also measure how much the solver's rollouts vary from one attempt to the next, give the evolver several attempts per training task, and accept every epoch's skills instead of selecting among them on noisy scores. With fine-grained ground truth, EvoSkill v2's skills raised the held-out pass rate above the stronger of SkillOpt and SkillBoost by 7.7 percentage points on SpreadsheetBench v2 and by 5.4 on $\tau^3$-bench banking. In both benchmarks and both feedback settings, EvoSkill v2's evolver cost less per percentage point of held-out pass rate gained than either baseline's optimizer. EvoSkill v2 also enables a less capable model to improve its own skills, demonstrated by a gain of up to 21.5 percentage points in the $\tau^3$-bench banking experiment where Claude Haiku 5.5 powers both solver and evolver.
This paper investigates developing real-world perception for active agents, proposes Gibson Environment for this purpose, and showcases a set of perceptual tasks learned therein.
F. Xia, Amir Zamir, Zhi-Yang He et al.· 2018 IEEE/CVF Conference on...· 1,069 citations· ⚡112
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
The possibility of inferring high-dimensional data inference in a model that consists of a prior and an auxiliary differentiable constraint given some additional information is considered, thereby allowing a range of potential applications in adapting models to new domains and tasks.
Alexandros Graikos, Esmeralda S. Whitammer, N. Jojic et al.· Neural Information Processin...· 316 citations· ⚡15
It is proved that any global minimizer of the trajectory balance objective can define a policy that samples exactly from the target distribution, and empirically demonstrate the benefits of the trajectories balance objective for GFlowNet convergence, diversity of generated samples, and robustness to long action sequenc...
Esmeralda S. Whitammer, Moksh Jain, Emmanuel Bengio et al.· Neural Information Processin...· 302 citations· ⚡60
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
Machine-learning networks can learn without detailed instructions from a designer. Those that do may offer insight into how the brain reorganizes itself during learning.
MIT News · Artificial Intelligence· news.mit.eduSep 29, 2026
Professor Sherry Turkle’s new book, “Artificial Intimacy,” offers a withering critique of chatbots and the antisocial dynamics she believes they encourage.