A motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion, to derive uncertainty from the residual between optical flow and camera motion induced flow for dynamic scenes.
Abstract
Monocular simultaneous localization and mapping (SLAM) remains challenging in dynamic environments. Real-time dynamic object identification in such environments is a critical problem. Recent approaches estimate per-pixel uncertainty from rendering residuals or multiview feature inconsistency to identify dynamic regions. These methods lack direct motion evidence, and their accuracy may degrade when reconstruction is inaccurate or features are ambiguous. In addition, such uncertainty merely downweights pixels in bundle adjustment (BA), so inaccurate uncertainty estimates can still impair camera pose estimation and 3D reconstruction. Accordingly, we present a monocular RGB SLAM system for dynamic scenes. Specifically, a motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion. The estimation varies with frame alignment accuracy, reducing false detections and yielding accurate pixel-level masks of dynamic regions. To make BA more robust, we estimate camera poses from high confidence pixels. These poses are then used to reproject dynamic pixels during joint refinement of poses and depth, reducing the influence of object motion on both pose and depth updates. Moreover, we provide a quantitative evaluation of dynamic masks and analyze how these masks affect the downstream tracking and reconstruction of dynamic objects. Our approach improves the mean dynamic mask IoU by 35\% over a state-of-the-art baseline on DAVIS, and reduces the average ATE by 59\% on Bonn and 19\% on TUM relative to the SLAM backbone used in our system. The source code will be made publicly available.
This work proposes a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models, and significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS).
The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.
Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al.· Engineering Research Express· 0 citations
Recently, 3D Gaussian Splatting SLAM (3DGS-SLAM) has gained significant momentum in simultaneous localization and 3DGS scene reconstruction. In real-world scenarios with rapid camera motion and cluttered dynamic environments, existing methods rely on the stability of the underlying scene reconstruction to model uncerta...
K. Karthik, Pramat Shastri Jois, Suresh Sundaram· 0 citations
This work presents BPC-SLAM, an RGB-D SLAM system featuring part-level dynamic suppression and structure-constrained optimization for dynamic human environments, and improves the robustness and accuracy of pose estimation by incorporating human structural constraints.
Jiu-Peng Chen, Wang Yang, Hongjun San et al.· The Visual Computer· 0 citations
DynamicScore-VO is presented, a multi-cue dynamic-risk-aware front end that retains ORB extraction while assessing individual keypoints before ORB-SLAM2 Tracking, indicating that dynamic-feature filtering is not uniformly beneficial across motion regimes.
Yu Jian· Applied and Computational En...· 0 citations