This work proposes a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models, and significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS).
Abstract
SLAM (Simultaneous Localization and Mapping) is a core technology in autonomous systems that enables them to estimate their own position and build a map of unknown environments simultaneously. SLAM systems in dynamic environments are of great practical importance. However, existing dynamic SLAM approaches still have several limitations like over-removal and high computational costs. To address these limitations, we propose a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models. Our system combines pixel motion predicted by ego-motion using DUSt3R with point tracking from All-Tracker, removing only actually moving pixels by analyzing discrepancies between the two motion sources. Unlike object-level masking methods, our approach eliminates only currently moving regions, allowing temporarily static parts to be utilized for tracking. Operating at approximately 10 FPS, the system achieves real-time performance on standard 30 FPS video streams by subsampling every 3 frames. Relying solely on RGB inputs, this significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS), presenting a highly practical solution.
A motion uncertainty estimation method is proposed to derive uncertainty from the residual between optical flow and camera motion induced flow, directly reflecting object motion, to derive uncertainty from the residual between optical flow and camera motion induced flow for dynamic scenes.
The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.
Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al.· Engineering Research Express· 0 citations
Robust visual Simultaneous Localization and Mapping (vSLAM) in dynamic environments faces challenges due to the presence of moving objects that may introduce erroneous observations, corrupt the map reconstruction and overall degrade localization accuracy. Existing vSLAM approaches often rely on predefined semantic clas...
Gaia Borghi, João Carlos Virgolino Soares, Angelo Bratta et al.· 0 citations
We present AMB3R-SLAM, a real-time monocular SLAM system capable of reconstructing kilometer-scale trajectories over 10k frames on a single consumer-grade GPU. Our model couples a lightweight front-end for low-latency online tracking with a hierarchical backend that progressively enforces local, mid-level, and global c...
This work presents BPC-SLAM, an RGB-D SLAM system featuring part-level dynamic suppression and structure-constrained optimization for dynamic human environments, and improves the robustness and accuracy of pose estimation by incorporating human structural constraints.
Jiu-Peng Chen, Wang Yang, Hongjun San et al.· The Visual Computer· 0 citations
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