Sep 2026· European Conference on Games Based Learning· 0 citations· 18 references
TL;DR
This work identifies tensions such as instructional steering versus generative agency, narrative coherence versus exploratory freedom, and information availability versus interpretive participation in AI-mediated game-based learning systems and clarifies the constraints and conditions these systems introduce for supporting interpretation and historical consciousness.
Abstract
In AI-mediated game-based learning, generative AI introduces design tensions. This study explores these tensions in Temporium, a digital educational game where undergraduate students engage with historical consciousness through interaction with a generative narrative agent. The game invites students to explore how individuals, groups, and institutions are historically conditioned and how interpretations of the past shape understanding of the present and perspectives on the future. Unlike scripted systems, the generative AI functions as a semi-autonomous agent that reframes how historical situations are understood in response to player-system interaction. The game was deployed with 51 students, and gameplay logs were treated as the primary data source. The study adopts a design-oriented approach, focusing on how player-system interaction unfolds rather than on learning outcomes. Gameplay logs were analysed through an iterative coding process to identify failure modes and subsequently interpreted as design tensions reflecting underlying structural trade-offs. The analysis identified tensions such as instructional steering versus generative agency, narrative coherence versus exploratory freedom, and information availability versus interpretive participation. These tensions are not isolated system failures, but structural trade-offs that influence interaction and create points of friction between AI-generated outputs and pedagogical intentions. Understanding such tensions is essential before learning outcomes can be meaningfully evaluated. By identifying them, this work provides a basis for understanding the design of AI-mediated game-based learning systems and clarifies the constraints and conditions these systems introduce for supporting interpretation and historical consciousness.
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Jing-Yu Wang, Hazra Imran· European Conference on Games...· 0 citations
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Despite the proliferation of models addressing serious game design and learning outcomes, educators and designers struggle to articulate gameplay structures, learner experience, pedagogical intentions, and ethical considerations within a unified framework. Existing approaches focus on specific dimensions—systemic mecha...
Jérôme Legrix-Pagès· European Conference on Games...· 0 citations
The findings suggest that ludonarrative harmony and dissonance are not absolute categories and that game mechanics and principles may function as pedagogical tools in formal English education or while learning English as a second language.
Unknown authors· 0 citations
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