The findings suggest that ludonarrative harmony and dissonance are not absolute categories and that game mechanics and principles may function as pedagogical tools in formal English education or while learning English as a second language.
Nowadays, video games increasingly rely on detailed stories and rich cultural atmosphere, making translation is indeed important to preserve a sense of immersion across languages. Side quests (tasks or missions in a video game) constitute significant part of open-world Role-Playing Games (RPGs), games set in imaginary...
This article provides a historical overview of in-game concerts through a bibliographical review of literature surrounding online gaming worlds and semistructured interviews with players and developers involved in the production of these ludomusical performances. Although most of the literature uses the term “virtual...
Karina Moritzen· Computer Music Journal· 0 citations
This article proposes a novel theoretical framework for understanding the psychological processes involved in playing games, distinguishing it from broader concepts like play and narrower concepts like gaming. By identifying and delineating the core psychological dimensions inherent in game-playing experiences, the aim...
Alan D. A. Mattiassi· Canadian journal of experime...· 0 citations
This work identifies tensions such as instructional steering versus generative agency, narrative coherence versus exploratory freedom, and information availability versus interpretive participation in AI-mediated game-based learning systems and clarifies the constraints and conditions these systems introduce for suppor...
Julie Madelen Madshaven, Christian Robere Simonsen, C. Omlin· European Conference on Games...· 0 citations
In many serious games, psychological concepts function as narrative backdrop rather than as structures players can actively engage with. Cognitive dissonance is a clear example: players may sense the tension between belief and action, yet the dynamics through which that tension forms and resolves remain implicit in the...
Jing-Yu Wang, Hazra Imran· European Conference on Games...· 0 citations
An experience-centered methodology to evaluate how players activate and transform intended meanings through embodied interaction is proposed, contributing to game design research by proposing an experience-centered methodology.
P. C. Castillo Beltrán, David Sebastian Baldeón-Padilla, Jimmy Gilberto Dávila Vélez et al.· International Journal of Ser...· 0 citations
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