This work generalizes preference-based RL by formalizing a novel setting in which the expert can also label trajectory pairs as incomparable, i.e., when neither trajectory dominates the other.
Abstract
In this work, we study the reinforcement learning (RL) problem from pairwise trajectory comparisons provided by a human expert. We generalize preference-based RL by formalizing a novel setting in which the expert can also label trajectory pairs as incomparable, i.e., when neither trajectory dominates the other. We introduce the learning problem and the desiderata that its solution should satisfy. Then, we propose a novel Bradley-Terry-inspired rationality model that effectively captures incomparabilities and infers a multi-dimensional reward function, and we study its properties. We provide a sample complexity analysis for learning the model parameters when a dataset is available. Finally, we evaluate our model's ability to reconstruct a reward function that aligns with the expert's comparisons in simulated environments and to recover the Pareto frontier of policies, along with a robustness analysis across varying levels of expert rationality.
This work forms the problem as obtaining a Nash equilibrium of a two-player zero-sum game between policies, and proposes two algorithms: Best-of-Nash (BoN) and Nash Mirror Descent (NMD), which are proved to achieve a duality gap that matches the problem lower bound.
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This work proposes a game-theoretic framework that gives this reward-retention trade-off an explicit statistical interpretation, and provides a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning p...
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