This work proposes a game-theoretic framework that gives this reward-retention trade-off an explicit statistical interpretation, and provides a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning pipelines.
Abstract
Reinforcement learning (RL) fine-tuning is widely used in language model training to improve model performance on a target task while limiting drift from a reference policy. A standard way to balance this trade-off is via a KL-regularized RL objective, although this formulation does not by itself provide a principled way to set the regularization coefficient. In practice, the coefficient is typically chosen heuristically or via hyperparameter search, which can lead to unnecessary overhead in training cost or undesirable reward-retention trade-offs. We instead propose a game-theoretic framework that gives this trade-off an explicit statistical interpretation. Specifically, we study a sequential game in which an agent chooses a policy to maximize cumulative reward while a monitor observes policy outputs over time and tests for deviations from the reference policy. Although not originating from the same perspective, we show that the resulting equilibrium policy can nonetheless be expressed as the solution to a KL-regularized RL problem for an optimal regularization parameter that can be viewed as maximizing reward per unit of statistical distinguishability. Drawing on classical results from concave-convex fractional programming, we provide a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning pipelines. In experiments with Qwen3-8B and Llama-3.2-1B, we demonstrate that our methods result in competitive reward-retention trade-offs in a continual learning setting, and illustrate how our framework may be used to audit API providers serving open-source models.
Environment-Regularized Policy Optimization (ERPO) replaces the standard Policy-KL regularizer while achieving effective control over query distribution drift, delivering stronger accuracy and substantially more stable behavior under high-temperature decoding and long-horizon training.
Xianlei Zhou, Xiangdi Meng, Yu He et al.· 0 citations
It is shown that any discounted-reward problem can be recast as a modified, reward-free problem with a single success state and an equivalent optimal policy, and any value-learning problem can be trained by classification with cross-entropy, in a way that is in principle exact and suffers no loss of precision.
The goal is to provide a coherent and comprehensible account of some recent ideas in the field of learning in games, and to discuss their implications for the study of rationality.
This work shows that the double intractability of the EIG can be isolated from the policy learning by first solving a score matching problem that is independent of the policy used, then using the learned score approximation to train the policy in a singly intractable manner.
Angus Phillips, Gavin Kerrigan, Tom Rainforth· arXiv.org· 0 citations
Gated Q-learning offers a simple alternative to importance sampling while enabling customization of the effective multistep horizon and the amount of off-policy bias in Q-learning agents, and provides a rigorous theoretical foundation for this mechanism.
Desc descriptive evidence is provided that long-horizon multi-tool post-training can change ways of working that transfer beyond its training domain, and both software-engineering benchmarks improve despite the training collection containing no software-engineering tasks.
Sushant Mehta, Logan Ritchie, Liudas Panavas et al.· 0 citations
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