This work introduces OVI, an interactive on-policy IL algorithm that is statistically efficient whenever the learner can represent the expert's value function and computationally efficient given access to a linear maximization oracle, and introduces a negative result showing that interaction is necessary.
Abstract
Imitation learning (IL)---training an agent to replicate expert behavior from demonstrations---underpins applications from robotics to language model training. Standard approaches such as Behavior Cloning (BC) are known to suffer from compounding errors and performance plateaus, particularly when the learner cannot perfectly represent the expert's policy (as is typical, e.g., in distillation). Two interventions are widely understood empirically to improve performance: querying the expert interactively along the learner's own trajectories, and using value function estimation en route to generating a policy rather than directly fitting the expert's full action distribution. We investigate the nature of these improvements and their potentially surprising interplay. Our main finding is that expert interaction relaxes the representational demands on the learner: one only needs a model capable of realizing the expert's value function, bypassing the (often stricter) requirement of realizing the expert's policy itself. Concretely, we introduce OVI, an interactive on-policy IL algorithm that is statistically efficient whenever the learner can represent the expert's value function and computationally efficient given access to a linear maximization oracle. We complement this with a negative result showing that interaction is necessary. Namely, without stronger assumptions beyond expert-value realizability alone, any offline IL algorithm must scale with the complexity of the expert policy class. Our findings bear out empirically. OVI outperforms offline policy-based (BC), interactive policy-based (DAgger), and offline value-based IL methods, with the largest gains when the learner network is substantially less expressive than the expert's.
Large Language Model (LLM) agents are commonly trained from expert trajectories using supervised fine-tuning (SFT), which treats multi-turn agent behavior as ordinary text imitation. This recipe is simple and low-cost, but it only learns to imitate the sequence of expert actions, rather than training the agent to choose the right action against plausible mistakes at each state. Existing methods to mitigate this problem include preference learning or reinforcement learning, but they usually need high-cost environment rollouts and reward models. We propose Agentic-DPO, a lightweight offline agent policy optimization method that turns expert trajectories into state-conditioned preference supervision. At each expert action state, Agentic-DPO samples a one-step action from the current state, treats plausible wrong actions as negatives, and contrasts them with the expert action using a DPO-style preference objective. To avoid mixing both policy and schema in preference learning, we introduce Policy-Preserving Augmentation (PPA), which renders the same latent trajectory under multiple schemas while keeping the expert policy fixed. Agentic-DPO requires no online environment rollout, reward model, or full-trajectory student exploration. We conduct experiments across StableToolBench, tau-bench retail, and Mind2Web, where Agentic-DPO consistently improves agents at different model scales beyond imitation. In particular, it raises tau-bench accuracy from 21.7% (SFT) to 41.4% for a 9B model, matching online GRPO under the same backbone with only step-level rollouts and without environment interaction during gradient steps. The results suggest that expert trajectories can support low-cost agentic policy optimization when converted from demonstrations into state-level action preferences. Code for Agentic-DPO is released at https://github.com/Schuture/Agentic-DPO.
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