This paper proposes World Model RL (WMRL), which replaces environment execution with a world model to remove this bottleneck and accelerates training by 3-4x on various tasks at different agent scales, while exceeding the performance of standard RL baselines.
Abstract
Automating empirical research is a long-standing direction of AI. Recent automatic research (AutoResearch) agents bring this goal within reach, as modern LLMs show the capability to independently implement solutions and learn from the execution outcomes. Behind these gains, post-training (especially RL) plays a central role. In this paper, we identify a fundamental tension when scaling RL for these agents: the two components of every AutoResearch trajectory (agent generation and environment execution) scale in very different manners, since all generation shares compute through batching, while each execution occupies its exclusive sandbox and real machine time. As a result, the environment execution dominates the training cost and becomes the bottleneck as trajectories grow. To resolve this tension, we propose World Model RL (WMRL), which replaces environment execution with a world model to remove this bottleneck. Additionally, the world model can be imperfect, as its rewards are corrupted by bias and noise. Therefore, we further equip WMRL with two mitigations, Online Debiasing and Inverse-Variance Denoising, which offset the bias and suppress the noise respectively. Theoretically, we prove that both mitigations of WMRL strictly improve the convergence guarantee. Empirically, WMRL accelerates training by 3-4x on various tasks at different agent scales, while exceeding the performance of standard RL baselines. Moreover, our post-trained 4B and 9B agents outperform much larger open-weight agents of 48B and 120B on held-out benchmarks. Beyond AutoResearch, WMRL also transfers to post-training embodied VLA policies, which demonstrates the generalizability of our method.
In the quantitative finance area, particularly in order execution, reinforcement learning (RL) has shown great promise due to its ability to interact with market environments based on real data. However, traditional RL methods suffer from slow research speed and rely on static market assumptions, which do not consider the impact of the agent's execution action on the environment. To address these, we propose a Self-Evolutional single-agent/multi-agent Reinforcement Learning (SE-RL) framework. The framework utilizes a Large Language Model (LLM) to design various RL algorithm modules, such as agent model design, reward function, profiling, communication, and state imagination, by leveraging the LLM generating module output or code. SE-RL could continuously improve the accuracy of LLM-generated RL algorithms through a dual-enhancement kit at both high-level (prompt refinement) and low-level (parameter fine-tuning). Additionally, we use a multi-agent system to simulate dynamic financial markets, accounting for the impact of order executions on market dynamics. To further enhance training in such a dynamic market, we develop a hybrid environment training method that could rebalance each environment's loss weight. Comprehensive experiments on 200 realistic stock datasets demonstrate that our proposed framework outperforms current state-of-the-art baselines. Project page: https://kdd2026-se-rl.github.io/.
Vincent Fu, Xin-Xin Xu, Weichen Xu et al.· Proceedings of the 32nd ACM...· 0 citations
Agent usage is shifting toward long-horizon tasks such as coding and scientific discovery, among which terminal tasks are especially important. We introduce T1, a Mixture-of-Experts model of 122B total trained with reinforcement learning, operating a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. We provide a comprehensive recipe: First, an aggressively warm-started to stabilize actor-critic training, with a dense process reward scoring trajectories by the absolute number of passing verifiers. Second, stable optimization through TITO construction, training on the exact sampled token identifiers with drift repair at turn boundaries, and rollout routing replay, recording the sampler's per-token expert choices at every MoE layer and replaying them during training. Third, fully out-of-distribution training corpus: isolated seeds and synthesized tasks disjoint from Terminal-Bench 2.1 ensures gains reflect genuine capability transfer over benchmark overfitting. Together, TITO and R3 cut the training-to-inference log-probability difference from 0.021 to 0.013, with exactly aligned zero token drift in the loss region. On Terminal-Bench 2.1, our post-train pipeline raises initial base model from 43.8% to T1 with 64.0% resolved. On Long-Horizon Terminal Bench, T1 reaches 27.9% and surpasses GPT-5.4 and GLM-5.1.
Jun-Yao Yang, Yucheng Shi, Zhongzhi Li et al.· 0 citations
Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
Zhi-Yuan Fan, Ting-Ting Yu, Yu-Tong Cai et al.· 0 citations
WM-R1 is the first reinforcement learning framework that trains mobile GUI agents with world models instead of real environments, eliminating the need for real-environment interaction, supports massively parallelized and step-level granularized trajectory generation grounded in world models, and introduces a multi-dimensional rule-based reward.
LLM-based agents are increasingly deployed in real-world applications through tool-use APIs, yet training them for specific environments remains fundamentally difficult: real-world applications provide no pre-defined tasks or verifiers, no faithful simulators, and limited budget for large-scale environment interaction. In this paper, we propose \textbf{AgentBrew}, an offline training framework that learns effective tool-use policies from a single batch of raw interaction trajectories, without task verifiers or iterative on-policy rollouts. The agent first explores the target environment to collect a raw trajectory corpus without quality filtering. To extract training signal from this noisy corpus, \emph{retrospective task inference} reconstructs an aligned instruction for each trajectory based on its actual outcome, and \emph{PMI-Based credit assignment} decomposes the trajectory's total information about the inferred instruction into additive per-action credits via pointwise mutual information (PMI). These credits weight the policy training objective, amplifying informative actions while suppressing ineffective ones. On three real-world MCP applications (GitHub, Notion, PostgreSQL), AgentBrew improves Qwen3-32B by +8.7 Acc / +9.7 Score on average, surpassing Qwen3-235B (+2.3 / +4.4) and outperforming rejection sampling (+5.9 / +10.3). These results demonstrate that fine-grained offline learning can recover useful supervision from raw trajectories that filtering-based approaches would discard. The code is available at https://github.com/alphatogo/AgentBrew
Zhiyi Lyu, Ye-Wen Li, Longtao Zheng et al.· 0 citations
River, a simple training recipe that improves reward quality by filtering low-quality environments and augmenting outcome rewards with process-level behavior regularization is proposed, which achieves the best performance among evaluated open-source RL-trained 8B models across four terminal-agent benchmarks.
Yi-Fan Yao, Bo Pang, Xuan-Phi Nguyen et al.· 1 citation
A weeklong summer workshop brought higher education faculty to campus to explore how AI and machine learning materials can be adapted for their classrooms.