BeyondRetarget is proposed, an end-to-end framework that directly maps monocular RGB videos to robot motions that significantly improves the accuracy and robustness of generated robot motions, while achieving higher execution success rates and lower latency in both simulation environments and real humanoid robots.
Abstract
Learning executable motions from human videos offers a scalable solution for humanoid robots to acquire demonstration motions. However, existing pipelines typically first construct an explicit human motion representation and then convert it into robot motions via motion retargeting. Although such methods can effectively leverage large volumes of existing human data for training, the substantial differences between humans and humanoid robots in locomotion mechanisms and joint degree-of-freedom configurations make motions generated by this human-representation-centric approach difficult to execute on robots. Furthermore, errors introduced during human motion estimation inevitably propagate to the retargeting stage and cannot be eliminated via joint optimization. We propose BeyondRetarget, an end-to-end framework that directly maps monocular RGB videos to robot motions. Discarding the explicit human representation, this framework learns robot-oriented implicit representations directly from visual observations, enabling the model to capture cross-morphology motion structures. To generate motions more suitable for robot execution, we further design a contact-aware motion optimization mechanism to improve temporal consistency and physical plausibility. Experiments show that BeyondRetarget significantly improves the accuracy and robustness of generated robot motions, while achieving higher execution success rates and lower latency in both simulation environments and real humanoid robots.
While large-scale human motion capture datasets provide a rich source of demonstrations for humanoid robot learning, retargeting the diverse motions to different humanoid robots remains a nontrivial challenge. Existing kinodynamic trajectory optimization pipelines are computationally expensive and often require manual...
Daniel Marew, Sangjun Park, Nisal Perera et al.· 0 citations
Humanoid whole-body teleoperation translates human motion into stable robot behavior in real time. Existing systems typically rely on online motion retargeting to bridge human--robot morphological differences, but this process adds latency and can produce physically infeasible targets. Meanwhile, diverse, noisy, and pa...
Xia-Yan Xu, Ji-Yu Yu, Xing-Zhou Chen et al.· 0 citations
Unified Motion Retargeting (UMR) is presented, a framework that learns dense point cloud correspondence without requiring manually designed human-robot mappings, and provides a scalable foundation for transforming large-scale human motion references into robot-ready training data.
Humanoid loco-manipulation requires coordinated locomotion and manipulation informed by future scene evolution and whole-body motion, yet learning these capabilities is constrained by scarce robot demonstrations. Human video and motion datasets offer scalable supervision, but many contain only video or motion rather th...
Jun-Peng Yue, Bo-Yuan Li, Yuxuan Wang et al.· 0 citations
Egocentric human video offers a scalable data source for dexterous manipulation, yet using it to train humanoid robots presents two challenges: (1) an embodiment gap, as human hands differ structurally from robot end-effectors and low-cost egocentric recordings lack the torso kinematics required by conventional retarge...
Hui-Min Pan, Y. Ren, Kun-Peng Song et al.· 0 citations
Runway walking requires coordinated control of posture, stride, foot placement, and whole-body motion to effectively present clothing and convey a distinctive style. However, humanoid robots used in fashion shows typically rely on locomotion policies optimized primarily for stability and walking speed, limiting their a...
Kyrylo Kolesnichenko, I. Cardenas, Jong-Hoon Kim· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.