This work presents a progressive two-stage training framework that decouples geometry-aware foreground transformation from background preservation and realistic video composition, without mesh-pixel alignment and explicit 3D reconstruction at inference.
Abstract
Geometry-aware video object scaling aims to anisotropically resize the object along object-centric axes while preserving geometric plausibility, temporal coherence, and background consistency. Existing text-guided methods mainly operate in the 2D image plane, while depth-guided approaches provide coarse control and mesh-based methods require costly 3D reconstruction. We present a progressive two-stage training framework that decouples geometry-aware foreground transformation from background preservation and realistic video composition, without mesh-pixel alignment and explicit 3D reconstruction at inference. In both stages, geometrically perturbed pseudo-sources are constructed from real videos, while the original complete videos are retained as reconstruction targets. The first stage uses planar transformations to learn robust foreground-background composition, whereas the second introduces object-centric 3D deformation guidance for geometry-aware scaling. This pseudo-source reconstruction formulation enables real-video synthesis without paired real-world scaling targets. We construct complementary paired-geometry and real-background benchmarks and further evaluate on in-the-wild videos. Extensive experiments demonstrate superior geometric consistency, foreground fidelity, and background preservation, together with faster and more practical inference than methods requiring explicit 3D reconstruction.
CoGeo-GS assigns concept-aware semantic tags to Gaussians, enabling flexible object selection and reducing interference between foreground objects and background structures within a single optimization stage, and introduces a geometry-aware completion pipeline that combines monocular depth priors with diffusion-based refinement and boundary-aligned blending.
Yuanxiang Ni, Xianliang Huang, Chen-Hang Ma et al.· 0 citations
PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation, and a Context-Aware Dual-Stream Representation, to resolve the generative trade-off between strict instance isolation and global coherence.
Yufeng Chi, Hui-Min Ma, Fan Gao et al.· 0 citations
Pretrained 3D generative models produce detailed geometry and appearance but are primarily designed for object-centric generation within a limited spatial extent. Recent approaches address this limitation by partitioning large scenes into smaller spatial regions and applying pretrained 3D generative priors to each region. However, scaling tiled generation to large multi-view scenes makes it challenging to maintain local geometric continuity and global appearance consistency. We present a training-free framework for large-scale textured mesh generation from multi-view images. Our key idea is to scale tiled generation to large scenes with increased spatial detail while coordinating generation both locally and globally. We introduce local context tiled generation to improve geometric continuity between neighboring regions and global appearance alignment to reduce appearance discrepancies across distant regions. An adaptive scene decomposition further determines the number of tiles according to the input scene geometry. Experiments demonstrate improved geometric and appearance fidelity over existing approaches while enabling fine-grained generation of large-scale scenes.
GrainGS is a dynamic Gaussian framework that combines a hierarchical anchor scaffold with per-Gaussian deformation that achieves high reconstruction quality, real-time novel view synthesis, and compact storage.
Existing 3D mesh reconstruction methods from Gaussian scene representations predominantly rely on iterative optimization, resulting in slow inference and limited scalability to high-resolution inputs. In this paper, we present AnyGS2Mesh, the first feed-forward framework for directly reconstructing 3D meshes from 3D Gaussian Splatting representations with support for arbitrary input image resolutions. Our approach incorporates a Gaussian-Guided Transformer architecture that exploits explicit 3D geometric priors for efficient mesh generation. We introduce three key components: (1) a Gaussian-Guided Spatial Reasoning Transformer represents Gaussian primitives as structured 3D tokens and jointly reasons over Gaussian and image features; (2) a Streaming and Patchwise Geometry Encoder processes native-resolution views sequentially and aggregates information across variable-length view sets; (3) a Scale-Aligned Hybrid Depth Refiner uses a PatchFusion-style encoder--decoder to fuse RGB-conditioned predicted depth with Gaussian-rendered metric depth, combining fine local structures with globally consistent metric scale. The refined depth maps are integrated through TSDF fusion, followed by Marching Cubes for deterministic mesh extraction. Extensive experiments show that AnyGS2Mesh achieves state-of-the-art reconstruction quality while significantly reducing inference time compared with optimization-based baselines, enabling near-real-time, high-quality mesh reconstruction. Our results demonstrate the potential of combining Gaussian representations and feed-forward Transformer architectures for scalable 3D geometry reconstruction. The code will be made publicly available upon acceptance.
Yuxuan Song, Fan Gao, Yi-Bo Zhao et al.· 0 citations
This work proposes a novel 3D-aware video restoration framework designed to enhance the quality of sparse 3DGS reconstruction and introduces a camera-conditioned geometric prior that guides the network toward geometrically grounded restoration that remains coherent across viewpoints.
Xinhui Liu, Can Wang, Wei Jiang et al.· 0 citations
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