Aug 2026· Zenodo (CERN European Organization for Nuclear Research)
Abstract
Reinforcement learning---learning what to do from reward and punishment rather than from instruction---unifies animal psychology, optimal control, and machine learning into one computational program, and its deep-learning era delivered the field's most visible artificial intelligence achievements. This article presents a narrative review of the canonical line: Thorndike's 1911 law of effect, Bellman's 1957 dynamic programming, Samuel's 1959 checkers player, Sutton's 1988 temporal-difference learning, Watkins and Dayan's 1992 Q-learning, Tesauro's 1995 TD-Gammon, Sutton and Barto's 1998 synthesis, Mnih and colleagues' 2015 Deep Q-Network, Silver and colleagues' 2016 AlphaGo and 2017 AlphaGo Zero, Lillicrap and colleagues' continuous control with DDPG, and Schulman and colleagues' 2017 proximal policy optimization. The synthesis is organized around three themes: foundations, in which the credit-assignment problem received formal solutions in value functions and temporal difference; scaling, in which function approximation, experience replay, and self-play converted tabular theory into high-dimensional control; and algorithmic consolidation, in which actor-critic methods and policy gradients stabilized practice. It is concluded that reinforcement learning's contribution is a general grammar of goal-directed learning---and that its open problems, sample efficiency and reward specification, define the frontier between artificial and natural intelligence.
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.
Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al.· Empirical Software Engineeri...· 127 citations· ⚡15
It is found that roles of MVPs in startups were not fully aware by entrepreneurs, and entrepreneurs should consider a systematic approach to fully explore the value of MVP, as a multiple facet product (MFP).
Anh Nguyen-Duc, P. Abrahamsson· International Conference on...· 93 citations· ⚡9
It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.
Xiaofeng Wang, Henry Edison, Sohaib Shahid Bajwa et al.· International Conference on...· 62 citations· ⚡6
A comprehensive overview of how enhanced sampling methods are reshaping the field, with a particular focus on the data-driven construction of collective variables, is provided.
Kai Zhu, Enrico Trizio, Jintu Zhang et al.· Chemical Reviews· 58 citations
A weeklong summer workshop brought higher education faculty to campus to explore how AI and machine learning materials can be adapted for their classrooms.