This work shows that the double intractability of the EIG can be isolated from the policy learning by first solving a score matching problem that is independent of the policy used, then using the learned score approximation to train the policy in a singly intractable manner.
Abstract
Policy-based approaches to Bayesian experimental design (BED) allow the learning of deep policy networks that adaptively make intelligent design decisions based on previously collected data. However, the training of such policies is often held back by a fundamental challenge: the double intractability of the expected information gain (EIG). This necessitates expensive or complex approximations that restrict the effort one can invest in optimising the policy itself. To address this, we show that the double intractability of the EIG can be isolated from the policy learning by first solving a score matching problem that is independent of the policy used, then using the learned score approximation to train the policy in a singly intractable manner. This turns the key multiplicative cost into an additive one and reduces the computational burden on the policy training itself, making it far cheaper to train the policy multiple times when needed, e.g. for architecture search, hyperparameter tuning, or avoiding local optima. In our experiments we train multiple competitive policies without inducing a multiplicative cost in likelihood evaluations, which can increase performance by allowing us to select the best policy even without performing hyperparameter or architecture searches.
Bayesian optimal experimental design (BOED) aims to collect informative data by optimizing an expected utility reflecting the goals of an experiment. However, this optimization is computationally challenging for common utilities and complex models. This is especially so for sequential or adaptive designs, where design and data collection alternate, so that feedback from already observed data must be taken into account. Most existing BOED research employs information gain as the utility, leading to the expected information gain (EIG) criterion. While EIG is widely useful, it may not always adequately reflect experimental goals. EIG can be viewed as rewarding experiments that produce large positive evidence for the truth on average, but it does not directly control the risk of an experiment producing misleading evidence. Here we consider an alternative criterion, which we call bias against (BA), that prioritizes such control. To address computational challenges when applying this criterion for adaptive design, we consider a policy-based deep adaptive design framework, which has previously been used for the EIG criterion. Minimizing a tractable upper bound on the BA objective is equivalent to maximizing a variance-penalized EIG criterion, and we optimize the latter by approximating it by Monte Carlo and learning design policies using stochastic gradient methods. The differences between BA and EIG designs are demonstrated in several examples including the adaptive design of a complex discrete choice experiment.
David Chen, Michael Evans, Xinwei Li et al.· 0 citations
This work proposes a game-theoretic framework that gives this reward-retention trade-off an explicit statistical interpretation, and provides a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning pipelines.
Keegan Harris, Brian Lee, Ian Waudby-Smith et al.· arXiv.org· 0 citations
This work shows that, at the inner optimum, the Hessian of the inner objective is proportional to the Fisher information matrix of the policy, yielding a structured Fisher-based hypergradient closely related to Natural Hypergradient Descent.
Nikita Sevriukov, A. Barabanova, Uliana Gagarina et al.· 0 citations
While reinforcement learning has enabled LLM-based search agents to invoke external tools, existing methods train under fixed budgets and cannot adapt when constraints vary at deployment. We propose AnySearch, a framework that enables a single policy to perform budget-aware search under any budget constraint through a training scaffold and curriculum reinforcement learning. In the first phase, we train the agent with explicit budget state injection and structured reasoning prompts that guide efficient allocation under linearly decaying budgets. In the second phase, the scaffold is removed and the agent learns to operate autonomously under adaptively sampled budget constraints, matching inference conditions. Both phases are optimized with a composite reward that couples answer accuracy with budget efficiency through absolute and relative signals, where an adaptive weight amplifies the efficiency signal for high-accuracy queries and attenuates it for low-accuracy ones. Extensive experiments on seven general and multi-hop QA benchmarks show that our method outperforms baselines across all budget scales, generalizes to unseen constraints beyond the training range, and achieves superior tool productivity without excessive token overhead. Our code is available at https://github.com/xwsun01/AnySearch.
Xiaowei Sun, Jin Li, Yi-Li Hong et al.· 0 citations
No single optimization method is uniformly best for all problems, and the most suitable optimizer choice can change during a run. Existing approaches that change optimizer during execution typically predetermine part of the strategy: the portfolio is restricted to one algorithm class, the switch occurs once at a fixed time, or the frequency of decisions is treated as a hyperparameter rather than a learned one. We introduce"Reinforcement Learning to Choose Optimizers", which formulates the optimization algorithm choice as a sequential decision-making problem. At each decision, a recurrent policy reads the current run state and decides both which optimizer should be used next and for how long. The portfolio includes both gradient-based and derivative-free optimizers, and each switch passes on the current best solution and a representative step size. A context proxy conditions a gating network over expert heads, and training employs a decoupled actor-critic whose return is expressed in the same empirical runtime distribution metric used at evaluation. Training tasks and portfolio are designed jointly so that no optimizer dominates. On unseen problems, the learned policy outperforms every portfolio optimizer at all but the smallest budgets, and it remains robust under distribution shift.
Martin P van der Schelling, Deepesh Toshniwal, M. A. Bessa· 0 citations
This work introduces $\beta$-OPSD and derives its optimal policy as a geometric interpolation between the reference policy and the privileged teacher, and provides a principled route from self-distillation to policy optimization and back without sacrificing the efficiency that makes OPSD practical.