VDGS introduces visibility-driven statistics for scene anchors to quantify supervision strength and is leveraged for scene partitioning and for gradient compensation in under-optimized regions, thereby promoting balanced optimization across different regions.
Abstract
Large-scale scene reconstruction is a critical foundational technology in robotic autonomous systems such as 3D mapping and autonomous driving. In recent years, 3D Gaussian Splatting (3DGS) has demonstrated remarkable advantages in both visual quality and computational efficiency, making it a promising representation for large-scale scene reconstruction. However, it still faces challenges in large-scale scenes, including excessive memory consumption and uneven viewpoint coverage caused by UAV acquisition, limiting its real-world applications. To address this, we propose VDGS, a novel 3DGS framework that incorporates camera distribution into scene modeling. VDGS introduces visibility-driven statistics for scene anchors to quantify supervision strength. These statistics are further leveraged for scene partitioning and for gradient compensation in under-optimized regions, thereby promoting balanced optimization across different regions. Extensive experiments on multiple large-scale aerial scene datasets demonstrate that, under imbalanced viewpoint distributions, VDGS consistently outperforms existing methods, while maintaining competitive performance in scenarios with more uniform view distributions.
3-D Gaussian splatting (3DGS) has demonstrated outstanding performance in novel view synthesis and 3-D scene reconstruction. While 3DGS can technically be optimized from random initialization, achieving high-quality and scale-accurate reconstruction in large-scale scenes still relies heavily on sparse structure-from-mo...
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