Skip to content

Instructional Governance by Design: A Framework for AI in Computing Education

Aug 2026 · 0 citations · 40 references
Computer Science

TL;DR

This work argues for instructional governance by design: governance should be encoded in a teaching tool's interaction model, constraints, and workflow, and introduces a multidimensional framework that characterizes AI teaching tools through pedagogical grounding, AI instructional authority, and human accountability and control.

Abstract

As generative AI permeates computing instruction, the emergent design challenge is to configure each tool's pedagogical role, authority, and accountability for the instructional work it performs. We argue for instructional governance by design: governance should be encoded in a teaching tool's interaction model, constraints, and workflow. We introduce a multidimensional framework that characterizes AI teaching tools through (1) pedagogical grounding, (2) AI instructional authority, (3) human accountability and control, (4) learner agency and cognitive engagement, (5) context specificity and boundary setting, and (6) evaluation visibility and revision. These dimensions yield governance profiles that help educators align tools with specific purposes and educational stakes. We develop the position through a comparative analysis of a portfolio of AI teaching tools across computing and first-year engineering: rubric-anchored GTA simulations, reflection-oriented code companions, staff-reviewed forum-response systems, TA-supervised diagram generators, and course-specific code-style coaches. These cases show how common instructional functions call for different combinations of rubrics, learning-theory commitments, approval gates, supervision, and course-specific constraints. We further apply the framework to selected published tools to demonstrate its use beyond a single institutional portfolio. From these cases, we identify reusable design questions for aligning governance with instructional stakes, human capacity, and intended learning processes. This position reframes responsible AI integration as a curricular and interaction-design challenge and offers a common vocabulary for tool builders, instructors, and researchers to design, compare, and evaluate AI-mediated learning environments.

View source

Similar papers

Open access 2026

Prompts to Practice: A Pedagogical Framework for Human-Centered AI Engagement

The Instructional Model for Human-Centered Generative AI Engagement is introduced, a pedagogical framework designed to help faculty guide students in engaging with generative AI as a thinking partner rather than a shortcut.

A. Miles, Paige Haber-Curran, Khalid H. Arar · 0 citations
Review Open access Aug 2026

Posthuman Learning in the Age of AI: Rethinking Agency, Knowledge, and Policy in Architectural Education

A policy-oriented posthuman framework for interpreting AI integration in architectural pedagogy and translating it into responsible design education principles is developed, which clarifies the theoretical relevance of posthuman pedagogy for AI-supported architectural education.

Ha-Kan Tong, Ayşegül Kıdık, Sema Alaçam · 0 citations
Open access Aug 2026

AI Competencies for Teaching: From Conceptual Frameworks to Enacted Practices

This paper argues that clarifying AI competencies for teaching requires more than listing skills: it requires a coherent account of what these competencies involve, how they are enacted in practice, and what evidence can support teacher learning and professional judgment over time.

Teresa M. Ober, Caitlin Tenison, Geoffrey Phelps et al. · 0 citations
Aug 2026

From Practice to Classroom: AI in Public Procurement Education and Management

A step-by-step instructional guide for educators to facilitate iterative prompting using AI tools within a human-in-the-loop governance framework, demonstrating real-world AI integration in public service delivery.

A. Dimand, Emily A. Boykin, Brooke Smith · 0 citations
Sep 2026

Advancing Engineering-Driven STEM Pedagogy with AI

Engineering-driven STEM pedagogy promotes integrative problem-solving through the engineering design process ( EDP ), but its implementation is constrained by curriculum integration, assessment alignment, and instructional workload. Recent advances in generative AI (GenAI) create possibilities for design-base...

Jing-Yu Lu, Xiao-Fei Zhou · 0 citations
Review Aug 2026

Curriculum as Code: An AI-Assisted Architecture for Instructional Design in STEM Education

Contribution: This paper presents a six-phase AI-assisted instructional design architecture based on the Curriculum as Code paradigm, integrating Generative AI with LaTeX and Python to automate the creation of reproducible, visually consistent, and technically precise materials for STEM education. Background: Creating...

Henrique Mohallem Paiva · 0 citations

Related blog posts

MIT News · Artificial Intelligence Oct 7, 2026

Discovering the value of humanistic inquiry

Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.

Microsoft Research Blog Oct 6, 2026

What AI gets wrong and what failure teaches us

Jennifer Neville did not want to go into computer science—but that’s exactly where she landed. Neville discusses the starts and stops that led to her professional sweet spot and her work identifying “surprising failures” making it hard for AI to handle complexity.  The post What AI gets wrong and what failure teaches us appeared first on Microsoft Research.

MIT News · Artificial Intelligence Sep 30, 2026

This game-playing AI is the new champ at Stratego

Able to defeat top-ranked human players and more efficient than other models, the new system could help decision-makers in military maneuvers or business negotiations.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.