Skip to content

Poor Environments Make People More Prosocial to Humans but Not to AI: A Social Boundary of Foraging Theory

Sep 2026 · Open Science Framework

Abstract

The richness of an environment can influence when individuals choose to act to help others. Recent research grounded in a foraging-theoretic framework has shown that, compared with rich environments, people are more willing to act to obtain rewards in poor foraging environments, and that this environmental influence is stronger when decisions benefit others (Vogel et al., 2026). However, it remains unclear whether this environmental influence on prosocial behaviour extends to artificial intelligence (AI), an increasingly prevalent social agent. The present project therefore aims to examine how resource environments shape prosocial decisions toward humans and AI and to further investigate the potential psychological, computational, and neural mechanisms underlying these effects. The project comprises four studies, with Study 3 consisting of two experiments (Studies 3a and 3b), and is designed to yield a total effective sample of 740 participants. Combining behavioural experiments, computational modelling, causal manipulations, and electroencephalography (EEG), the project will systematically examine how resource environments and agent type jointly shape prosocial decision-making. Study 1 (target effective N = 200) will extend the foraging decision-making paradigm developed by Vogel et al. (2026). By manipulating rich and poor foraging environments and including both human and AI recipients, the study will examine how environmental richness influences prosocial behaviour toward different types of agents. The primary prediction is an interaction between environment and agent type: compared with a rich environment, a poor environment is expected to increase the tendency to help human recipients, whereas helping toward AI recipients is expected to show a different environmental effect. Study 1 will also measure perceived opportunity costs and other psychological variables relevant to human–AI prosocial decision-making, and will use a supplementary task to explore whether the environmental effect extends to other forms of social interaction. Study 2 (target effective N = 200) will use a repeated trust game to further examine how resource environments and agent type influence investment decisions during dynamic social interactions. Participants will repeatedly interact with human and AI trustees in either a rich or poor environment while receiving information about the trustees’ behavioural intentions. Using reinforcement-learning models, we will compare several preregistered candidate models to examine whether the observed behavioural differences are better accounted for by changes in the relative weighting of social and instrumental modes of decision-making, changes in learning parameters, or differences in initial value expectations. Study 3 will use two experiments to causally test the potential mechanisms underlying these effects (target effective N = 300). Study 3a (N = 150) will directly manipulate perceived opportunity costs and compare helping decisions toward human and AI recipients to test the causal role of opportunity costs in human–AI differences in prosocial behaviour. Study 3b (N = 150) will manipulate cognitive load using 2-back and 0-back tasks and employ a customer-service feedback task involving human and AI agents to examine whether changes in available cognitive resources influence decisions to exert additional prosocial effort for humans versus AI. Study 3b will also measure perceived task load, scenario realism, and perceived human-likeness of the AI agents. Study 4 (target effective N = 40) will use EEG to further investigate the neural temporal dynamics through which environmental richness and agent type influence prosocial decision-making. Participants will make prosocial decisions toward human and AI recipients in rich and poor environments and receive corresponding outcome feedback. By comparing neural activity during the decision and feedback stages across environments and agent types, this study will explore the potential neural mechanisms underlying differential effects of resource environments on prosocial decisions toward humans and AI. Overall, the present project aims to test whether the influence of foraging environments on prosocial behaviour depends on the type of agent being helped, and whether the established effect whereby poor environments promote prosocial behaviour generalises from human–human interactions to human–AI interactions. We expect that the effect of environmental scarcity on prosocial behaviour will not generalise uniformly across all agents, but may depend on the extent to which the recipient is represented as an entity with a mind and social significance. This project will further delineate the boundary conditions of foraging theory in the context of human–AI interaction and reveal how environmental scarcity shapes behavioural investment toward different social agents.

View source

Similar papers

#machine learning Review Open access Oct 2014

Software development in startup companies: A systematic mapping study

The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.

Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al. · 394 citations · ⚡54
#machine learning Review Open access Jun 2014

Why Early-Stage Software Startups Fail: A Behavioral Framework

This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.

Carmine Giardino, Xiaofeng Wang, P. Abrahamsson · 175 citations · ⚡19
#machine learning Review Open access Oct 2016

“Failures” to be celebrated: an analysis of major pivots of software startups

This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.

Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al. · 127 citations · ⚡15
#machine learning Review Open access May 2016

Key Challenges in Software Startups Across Life Cycle Stages

It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.

Xiaofeng Wang, Henry Edison, Sohaib Shahid Bajwa et al. · 62 citations · ⚡6

Related blog posts

Microsoft Research Blog Oct 12, 2026

Simulating student learning for better AI tutoring

StudentSim is a research system for evaluating and improving AI tutoring tools before they are tested with learners. It models how individuals may engage with tutors, giving feedback to improve tutor performance across subjects like chess, writing, and mathematics. The post Simulating student learning for better AI tutoring appeared first on Microsoft Research.

MIT News · Artificial Intelligence Oct 7, 2026

Discovering the value of humanistic inquiry

Students in MIT’s Concourse program delve deeply into the human condition, debate challenging questions, and learn to develop judgment about issues that can’t be quantified.

Microsoft Research Blog Oct 7, 2026

Agent Lightning v1.0: A 3,500-Line Lightweight Agentic RL Framework for Training Agents with Real Harnesses

Training AI agents with reinforcement learning can be challenging because their tools, context, and decision-making are managed by complex frameworks. Agent Lightning connects existing agents to RL training, making it easier to improve them without rebuilding them. The post Agent Lightning v1.0: A 3,500-Line Lightweight Agentic RL Framework for Training Agents with Real Harnesses appeared first on Microsoft Research.

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.