In the past, robots have been required to be explicitly programmed to carry out tasks. Learning robots differ from this notion by allowing them to learn from experience, which allows them to get better the more they perform a task. This chapter will covers the basics of learning in robotics and give an overview of how machines can learn skills via reinforcement learning (RL). Topics that will be discussed include states, actions, rewards, and policy to better help understand how agents can learn from experience to create rewarding behaviours. Practical implementations will also be discussed, such as training robots in simulation before placing them into the real world. Important topics such as training in stochastic environments will also be discussed to help the reader better understand some of the difficulty that comes when training in these environments. To help exemplify some of these topics, Google Everyday Robot will be used as a case study to discuss some of the successes and failures of learning robots in the real world. By reviewing some of the issues with training in the real world vs. simulation, learners will gain a better understanding of some of the limitations. By the end of this chapter, learners will have a basic understanding of how robots can learn from their environment. Learners will be able to use this information to help train robots to best behave in uncertain environments.
The results indicate that software engineering work practices are chosen opportunistically, adapted and configured to provide value under the constrains imposed by the startup context.
Nicolò Paternoster, Carmine Giardino, M. Unterkalmsteiner et al.· Information and Software Tec...· 394 citations· ⚡54
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19
This study conducts a case survey study based on the secondary data of the major pivots happened in 49 software startups, and demonstrates that customer need pivot is the most common among all pivot types.
Sohaib Shahid Bajwa, Xiaofeng Wang, Anh Nguyen-Duc et al.· Empirical Software Engineeri...· 127 citations· ⚡15
It is found that roles of MVPs in startups were not fully aware by entrepreneurs, and entrepreneurs should consider a systematic approach to fully explore the value of MVP, as a multiple facet product (MFP).
Anh Nguyen-Duc, P. Abrahamsson· International Conference on...· 93 citations· ⚡9
It is found that what perceived as biggest challenges by software startups do vary across different life cycle stages, even though its significance decreases when the learning focuses of the startups move from problem to solution and their products mature.
Xiaofeng Wang, Henry Edison, Sohaib Shahid Bajwa et al.· International Conference on...· 62 citations· ⚡6
A comprehensive overview of how enhanced sampling methods are reshaping the field, with a particular focus on the data-driven construction of collective variables, is provided.
Kai Zhu, Enrico Trizio, Jintu Zhang et al.· Chemical Reviews· 58 citations
A weeklong summer workshop brought higher education faculty to campus to explore how AI and machine learning materials can be adapted for their classrooms.