Sampling-Guided Policy Search (SGPS), which couples recurring action-target refinement by sampling-based model-predictive control with first-order policy optimization with first-order policy optimization, and shows that refinement improves policy learning beyond initialization and tracking alone.
Abstract
Learning visual policies for locomotion and manipulation requires coordinating contact with the environment and can incur substantial computation and GPU memory costs. First-order policy gradients (FoPG) reduce training cost through differentiable simulation, but local optimization can converge to unintended contact patterns. To address this shortfall, we propose Sampling-Guided Policy Search (SGPS), which couples recurring action-target refinement by sampling-based model-predictive control with first-order policy optimization. Behavior cloning initializes the policy from sampled actions; training then alternates sampling-based refinement with short-horizon FoPG updates under perturbed initial states and randomized dynamics. For visual policy training, we use a decoupled FoPG formulation that excludes rendering from the computation graph, enabling direct learning from depth observations without a state-policy teacher. On a single GPU, SGPS learns policies for locomotion, obstacle traversal, crate pushing, and bimanual carrying on simulated Unitree Go2 and G1 robots. Our experiments further show that refinement improves policy learning beyond initialization and tracking alone. For hardware deployment, the distilled policy transfers zero-shot to a real Go2 and uses onboard depth to autonomously trot, crawl, clear hurdles, and switch between these behaviors.
Learning robot policies directly on physical systems remains difficult because data collection is costly and policy exploration can be unsafe. We introduce Visual and Motor Policies from Sampling-Based Planning (VAMPS), a framework that uses Model Predictive Path Integral (MPPI) control to train reusable policies witho...
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Traversing narrow gaps is challenging for autonomous quadrotors, especially when control commands come directly from high-dimensional visual observations. Existing end-to-end methods often rely on behavior cloning or full-rollout backpropagation through time (BPTT) via differentiable simulation, which can limit policy...
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Generative robot policies can represent diverse, multimodal behaviors, but adapting pretrained policies to deployment-time constraints such as collision avoidance and orientation maintenance remains challenging. Existing inference-time steering methods typically apply gradient guidance through iterative diffusion or fl...
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Copper-Policy is introduced, which learns a compact World representation with the policy rather than relying on a predefined target space and predicts future observation embeddings conditioned on task intention without reconstructing pixels through temporal joint-embedding prediction.
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Group Relative Return Policy Optimization (GR2PO), a critic-free reinforcement learning framework for continuous robot control, is proposed and significantly outperforms critic-free baselines that use immediate rewards and performs competitively against state-of-the-art actor-critic methods.
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Effective exploration in high-dimensional continuous control remains a central challenge in reinforcement learning. Planning-based methods address this by combining online planning with learned policies and value functions, but their components can become misaligned during training: learned sampling policies may diverg...
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