Omni models transcribe clean, single-speaker speech well, but their accuracy drops sharply when speakers overlap and the scene is noisy, exactly where knowing who said what matters most. A natural fix is a short scene description. We show why this is risky: answer-bearing text lets the model copy instead of listen, so the score rises although nothing has been heard; a silent test exposes this shortcut at once. We call this failure mode perception bypass and address it with Audio-Grounded Scaffold Context (AGSC). AGSC links three steps: first, we build clues from audio to guide listening without giving the answer; second, answer-overlap and silence tests probe them for leakage and audio dependence; finally, those clues scaffold training but vanish at test time, yielding no-clue capability. Across three heterogeneous Omni models, training on AGSC lowers no-clue capped mean permutation word error rate (mpWER) on overlapping, noisy speech from 25%-71% to 9%-15%. For streaming control, we formulate a joint GDPO task in which the model learns when to use a clue and how to produce a speaker-attributed transcript from separately normalized format, gate, and transcript rewards. After internalization, AGSC adds almost no inference overhead.
We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
Dream Team, Rui Chen, Xiangxiang Chu et al.· 1 citation
A Multi-dimensional Evaluation-Verification Reward (EVR) decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals.