Exergames in virtual reality (VR) can combine physical activity with engaging social play. While there are clear benefits of social play, the increasing shift toward remote interaction creates a critical need to understand how embodied collaboration functions when physical proximity and its associated social cues a...
Wei He, Xiang Li, Mark Colley et al.· Virtual Reality· 2 citations
Current commercial Mixed Reality (MR) headsets allow users to run applications in a variety of use contexts. When text entry is required, common MR techniques rely on visible hand gestures in mid-air to select keys on a virtual keyboard that can cause fatigue and draw attention from bystanders. Even techniques that use...
Maisy M. Rapata, Jia-Qi Tang, Mehrta (Fateme) Eslami et al.· Proceedings of the 2026 ACM...· 0 citations
Can people distinguish between human and AI agency in humanoid teleoperation? To explore this question, we developed \textit{Ghost-in-the-Loop}, a teleoperation framework that supports both human-operated and AI-generated control of a robot's voice, facial expressions, and gestures while maintaining a consistent embodi...
Xiang Li, Koya Dendo, Keigo Minamida et al.· 0 citations
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