Jul 2026· Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Courses· pp. 1-5· 0 citations· 6 references
Abstract
This course explores how Universal Scene Description (USD) is being adopted in production as a foundation for modular assets, layered scene composition, artist-facing debugging, controlled edit flow, asset resolution, and rendering. Bringing together production examples from Pixar, Disney Animation, Autodesk, and LAIKA, the course emphasizes practical decisions and trade-offs rather than a single prescriptive pipeline. Beginning with USD foundations and the LIVERPS composition model, instructors explain how modern pipelines move from ad hoc and structured workflows toward modular, continuously composed systems. Subsequent sections focus on contextual debugging tools that make composition behavior understandable for artists, template-driven asset construction and deterministic resolution, rule-based edit forwarding and composition analyzers, and the redesign of asset structures for active production. Attendees will leave with a mental model for how USD structure affects scene behavior, how authored opinions resolve across layers, and how production teams can build, validate, and troubleshoot scalable USD assets and scenes.
Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.
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