BIMScript validates direct ingestion into a BIM authoring tool end to end with a working add-in and its IFC4 export, and the same program's language form is designed to support LLM-driven, sustainability-aware reasoning over the built asset.
Abstract
Structured-language models such as SceneScript reconstruct a scene as a short program of parametric commands, an inherently editable and semantically explicit representation. We ask three questions that stand between such models and their most compelling application, automated ingestion of existing buildings into BIM tools, studied here on synthetic scans: \emph{what} is the scene made of, \emph{how fast} can it be produced, and \emph{exactly where} is each element. BIMScript answers all three within one grammar. First, we extend the layout language with per-element \emph{material} and \emph{condition} attributes, supervised by a vision-language-model material-passport corpus we build over 100k synthetic scenes (1.9M pseudo-labeled elements), and route image appearance to the material tokens through a lifted-feature point encoder. Second, we show that autoregressive decoding of these programs is dominated not by compute but by kernel-launch and host-synchronization overhead, and remove it with an output-exact CUDA-graph decoder (1.9 vs 6.4\,ms/step, $3.4\times$) plus a grammar-parallel, tolerance-verified draft-and-verify scheme that exploits the deterministic entity schema. Third, we address the model's 5cm token-grid granularity with training-free geometric snapping and a hybrid discrete--continuous decoder head that regresses a sub-bin offset, and measure how much of the residual error each recovers. Because each command maps one-to-one onto a native Revit object, we validate direct ingestion into a BIM authoring tool end to end with a working add-in and its IFC4 export, and the same program's language form is designed to support LLM-driven, sustainability-aware reasoning over the built asset.
SceneBench is introduced, a benchmark of 966 photorealistic 3D scenes reconstructed with Gaussian Splatting and densely annotated with hierarchical semantics spanning scenes, rooms, functional areas, object groups, and individual objects that provides a realistic testbed for developing and evaluating models capable of...
Anubhav Khanal, Prabigya Acharya, Roshni Poudel et al.· 0 citations
Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.
Ming-Han Qin, Yuang Wang, Xiuyu Yang et al.· 3 citations· ⚡2
Results show that a persistent open-vocabulary 3D scene map can be maintained directly by a single vision-language model using only a lightweight text representation.
Adam Lilja, Fabio Hübel, Si-Ming He et al.· 0 citations
A unified framework for generating physically consistent dynamic 3D scenes from text, with outputs directly executable in Unreal Engine, using the ESG, which specifies entities with physical attributes, spatial relations, and event-driven timelines in a machine-checkable form.
Xin-Tong Fang, Zhi-Yuan Fang, Ren-Gan Xie et al.· 0 citations
This work introduces Code4Scene, a benchmark of 190 Unreal Engine cases built from human-assembled scenes that evaluates coding agents on two complementary settings under a shared execution interface, and exposes a gap between plausible 3D generation and reliable spatial reasoning and state control.
Xiao-Kang Ye, Siddhant Hitesh Mantri, Zi-Meng Chen et al.· 0 citations
An open-vocabulary semantic mapping pipeline is presented that integrates TALOS (TAgging–LOcation–Segmentation–Segmentation) with the probabilistic, instance-aware Voxeland framework and shows a better balance between map completeness, geometric clarity, semantic coherence, and instance separation.
Macoris Decena-Gimenez, Pepe Ojeda, J. Ruiz-Sarmiento et al.· Robotics· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.