Sep 2026· Signal, Image and Video Processing· Vol 20· 0 citations· 38 references
TL;DR
This paper proposes a method that introduces an anchor re-growing module that dynamically increases neural Gaussian density in high-gradient regions using edge-aware optimization, and the Segment Anything Model (SAM) for generating accurate object segmentation masks to guide segmentation-based loss computation.
This work proposes an Iterative Spatial Decomposition framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting and introduces Hierarchical Geometric Prior Sampling (HGPS), which substantially reduce redundancy in MVS point clouds while preserving critical details, thereby provi...
Zong-Hua Yu, Jun-Huai Li, Huai-Jun Wang et al.· ACM Transactions on Multimed...· 0 citations
3D Gaussian Splatting (3DGS) has recently gained significant attention as an efficient representation for 3D scene modeling and photo-realistic rendering. However, achieving robust instance-level segmentation within this representation remains challenging due to inter-instance interference, noisy features, and limited...
Huan-Cong Guan, Jiayi Lyu, Teng-Long Wang et al.· IEEE Transactions on Image P...· 0 citations
Geometry-Aware Redundancy Optimization (GARO) is proposed, a unified redundancy measurement framework in the adaptive density control stage of the traditional dynamic scene reconstruction pipeline that achieves robust trade-offs between quality and speed.
Hui-Wen Xue, Kai-Xing Zhao, Zuheng Ming et al.· IEEE International Conferenc...· 0 citations
Recent advances in 3D content generation have demonstrated the effectiveness of optimization-based frameworks such as DreamGaussian, which combine 3D Gaussian Splatting (3DGS) with diffusion-guided Score Distillation Sampling (SDS) to efficiently synthesize 3D assets from a single image. Compared with earlier NeRF-base...
EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes, is proposed.
Chang-Bai Li, Shuo Yang, Yi-Chen Yang et al.· 0 citations
This work proposes Graph-Guided Adaptive Gaussian Splatting for Scene Stylization (GAGS)—an efficient 3D scene stylization framework for Gaussian Splatting representations that can generate high-quality stylizations and outperforms existing methods both qualitatively and quantitatively.
Haoyu Ren, Wei Xu, Qing Zhu et al.· International Conference on...· 0 citations
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