GraphVid is introduced, a graph-conditioned image-to-video generation model that enables interactive control through structured interaction graphs that delivers strong controllability and video quality and highlights the potential of structured semantic interfaces as a powerful paradigm for controllable video generation.
Abstract
Controllable video generation remains challenging due to the difficulty of specifying precise multi-object interactions using text prompts or motion-control inputs that primarily constrain pixel movement. In practice, trajectory-based control often requires users to draw accurate tracks for multiple objects, which scales poorly with scene complexity and becomes ambiguous under occlusion or overlap. To enable flexible yet precise multi-subject control, we introduce $\textbf{GraphVid}$, a graph-conditioned image-to-video generation model that enables interactive control through structured interaction graphs. We further curate $\textbf{GraphVid-Bench}$, a large-scale interaction-centric video dataset with structured relational annotations to enable training of interaction-aware video generation models. Despite using substantially less training data and fewer trainable parameters than prior motion-control methods, GraphVid delivers strong controllability and video quality. Compared with Motion-I2V, GraphVid reduces FID by up to 39.9% and FVD by 37.6%, while improving PSNR (9.87=>15.98) and SSIM (0.38=>0.61). Our results highlight the potential of structured semantic interfaces as a powerful paradigm for controllable video generation.
VISTA achieves the highest style recognition accuracy among video-conditioned methods while preserving competitive content alignment, and its decomposed 3-way classifier-free guidance provides independent, user-controllable calibration of the content-style balance at inference time.
Monseej Purkayastha, Anindita Ghosh, Philipp Slusallek· 0 citations
Interactive video generation and editing are becoming increasingly important for creative design. In this report, we introduce EditStream: a unified framework for interactive video generation and editing. EditStream unifies multiple video creation and manipulation tasks within a single DiT-based model through flexible...
Yu-Qian Zhou, Zhenghong Zhou, Zongze Wu et al.· 1 citation
This work shows that camera motion, object trajectories, and depth can be unified into a single 3D point-track representation, from which one model performs joint camera and object control, depth editing, and motion transfer in a single forward pass, enabling interactive 4D-controllable streaming generation for the fir...
Shiqian Li, Chenguo Lin, Zhi-Guang Liu et al.· 0 citations
Interactive panoramic video generation aims to synthesize immersive 360\textdegree{} videos that remain visually coherent while following user-specified camera trajectories during exploration. However, progress is limited by a coupled data-and-model gap: existing panoramic video datasets are often short, weakly annotat...
Jia-Ming Tan, Zhen Li, Shu-Wei Shi et al.· 0 citations
MeshSeqGen is introduced, a zero-shot framework that simplifies this process by using the motions from generated video frames to guide mesh deformation, and its mesh-based Gaussian representation ensures the final animations are both plausible and structurally consistent.
Yun-Peng Xiao, Jie Yang, Chuan Li et al.· IEEE Transactions on Visuali...· 0 citations
Sekai2 is introduced, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling, and Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant tem...
Kang He, Wen-Shuo Peng, Zi-Hui Gao et al.· 2 citations· ⚡1
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.