Interactive video generation and editing are becoming increasingly important for creative design. In this report, we introduce EditStream: a unified framework for interactive video generation and editing. EditStream unifies multiple video creation and manipulation tasks within a single DiT-based model through flexible task-specific conditioning, and further transforms it into a fast, few-step autoregressive model for efficient streaming. It supports Text-to-Video, Image-to-Video, Video-to-Video, Editing Propagation, Reference-guided Video Editing, and Camera Pose Change, enabling flexible control over video generation, transformation, and editing within one system. To make the unified model practical for interactive use, we develop a two-stage distillation approach that combines Velocity Moment Matching (VMM) with autoregressive unrolling. VMM matches conditional velocity moments at student-reached intermediate states to preserve generation quality and motion, while unrolling exposes the student to its own autoregressive predictions to improve temporal stability. Together, they alleviate common challenges in few-step autoregressive video generation, including over-saturation, degraded motion, temporal instability, and complex training. EditStream provides a practical and scalable solution that bridges high-quality diffusion-based video models with interactive creative workflows.
Conventional video editing primarily focuses on scene-level content, whereas live streaming places greater emphasis on the human subject. However, directly applying existing video-editing methods to human-centric live streaming remains challenging, as they may introduce facial-expression inconsistencies and typically depend on multiple offline inference steps, making them unsuitable for real-time interaction. We propose EditaLive, a novel framework for real-time streaming character video editing. In detail, we start from a pretrained image animation model (Wan-Animate), which naturally decouples appearance from motion, and repurpose it as the base model for instruction-based human-centric video editing by reference frame editing and video reconstruction via the collected CharEdit-50K dataset. Besides, we adapt the model from offline bidirectional to causal streaming generation, and design an aligned self-rollout distillation strategy that compresses the model into a two-step sampler, where fixed RoPE and align forcing reduce training--inference discrepancies, and first-frame preserved sparse attention filters redundant historical information to mitigate appearance drift. Extensive experiments demonstrate that EditaLive delivers state-of-the-art editing performance with faithful preservation of facial expressions and low-latency real-time streaming inference.
Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang et al.· 0 citations
OSVE is presented, the first framework to successfully adapt one-step Text-to-Image (T2I) models for high-quality video editing, addressing the core challenges of inversion, editability, and temporal consistency.
In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.
Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8\% overall preference for EditVid over 7 competing methods.
A. Juvekar, O. Susladkar, Kiet A. Nguyen et al.· 0 citations
Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.
Yicheng Xiao, Wenxun Dai, Xinran Qin et al.· 2 citations
Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan~2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan~2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page Code: https://github.com/yunpeng1998/Qwen-Video-Edit Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit
Yunpeng Bai, Yossi Gandelsman, Michael Gharbi et al.· 1 citation
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