See, a two-stage data synthesis framework consisting of an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling, yields reproducible and explainable data generation.
Abstract
Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
Autonomous mobile GUI agents require accurate action reflection for reliable long-horizon execution. Existing approaches rely on open-ended multimodal reasoning after each action, which is costly and poorly matched to the structured nature of GUI state transitions. We propose StepReflect, which formulates per-step GUI reflection as supervised structured prediction conditioned on explicit transition specifications and paired visual evidence. StepReflect is trained through a staged pipeline combining supervised fine-tuning, teacher-student distillation, and preference- and reward-based refinement. Offline, the resulting 8B model achieves 82.16% transition-level accuracy on AndroidWorld, exceeding zero-shot GPT-5.2 by 11.83 percentage points under the same structured input. Online, across M3A, Agent-SAMA, MAI-UI-8B, and Seed-2.0-Pro, StepReflect achieves higher task success in three of four agent configurations and remains within one successful task of the GPT-5.2 Reflection Agent in the fourth. It also reduces paid API charges relative to GPT-based reflection in all four configurations. These results establish StepReflect as a practical, locally deployable alternative to repeated frontier-model reflection for long-horizon mobile GUI agents.
GUI agents have demonstrated remarkable progress in automating complex user interface interactions. However, training such agents for long-horizon tasks remains challenging. Single-turn reinforcement learning conditions on expert histories during training but self-generated histories during deployment, causing distribution mismatch. Online multi-turn methods eliminate this gap via environment interaction but suffer from sparse rewards and prohibitive costs. We propose E xperience-driven M ulti-turn P olicy O ptimization ( EMPO ), which leverages expert trajectories as environment experiences for on-policy multi-turn training. The agent constructs self-generated history throughout rollouts; when actions match expert experiences, the trajectory provides valid state transitions, and a Patch Module recovers mismatched steps to maintain on-policy rollouts. EMPO further incorporates discounted future rewards and dual-level advantage estimation to capture long-horizon dependencies. We also propose AndroidControl-Real , an evaluation metric strongly correlated with real-world performance (R 2 =0.934). With only 1K public trajectories as RL experiences, our method achieves substantial gains over the base model (e.g., +12.0% on AndroidWorld and +23.8% on AITW) and achieves competitive performance against strong baselines such as UI-TARS-7B and GPT-4o, demonstrating better generalization than prior single-turn RL approaches. Code available
Zhengxi Lu, Jiabo Ye, Fei Tang et al.· Annual Meeting of the Associ...· 0 citations
Graphical user interface (GUI) automation remains challenging in real-world environments, where dynamic layouts, unexpected dialogs, and evolving interface states can cause autonomous agents to drift from user intent. Recent vision-based multimodal agents improve flexibility by operating directly over screenshots and natural language instructions, but planning and adaptation often remain internal, limiting users'ability to inspect, supervise, or correct system behavior. We present Plover, a plan-centric vision-based GUI automation system that externalizes task plans and replanning as persistent, inspectable, and revisable artifacts. Through a planner--executor architecture, Plover supports explicit supervision of evolving execution, localized correction through editable plans, natural-language guidance, and screenshot-grounded interventions, while preserving prior progress during repair. A formative study with six participants informed the interaction design. We then evaluate Plover through benchmark failure-case repair and scenario-based workflow analyses. Our results show that many autonomous GUI-agent failures are structurally repairable when plans remain visible and interventions are localized, and that explicit replanning helps make GUI automation more transparent, controllable, and adaptable.
M. Venkatesan, Shicheng Wen, Jiajing Guo et al.· 1 citation
Modern GUI-agent frameworks achieve strong desktop task performance with frontier API models, yet persistent control information often remains implicit in growing interaction trajectories. At each step, the planner reconstructs the active task stage, accumulated evidence, and runtime feedback before deciding the next action. This dependence becomes more pronounced under weaker local reasoning backbones. Across four representative state-of-the-art frameworks, replacing GPT-5 with Qwen3.5-9B reduces average OSWorld SR-100 from 60.9\% to 37.7\%. Trajectory annotation further identifies at least one control failure in 91.6\% of failed trajectories. To address this problem, we introduce LocalLSTC, a training-free architecture that organizes control by temporal scope, maintaining persistent cross-step state to guide short-term execution commitments. Long-Term Control maintains the active subgoal, subgoal-aligned evidence, and runtime feedback across interactions, while Short-Term Execution realizes bounded commitments for the current step. Long-to-Short Planning forms each commitment from persistent state, and Short-to-Long Control integrates execution outcomes back into that state for progress assessment, recovery, and termination. With Qwen3.6-27B, LocalLSTC reaches 64.7\% SR-100 on OSWorld and 65.3\% on WindowsAgentArena, outperforming the strongest prior local results on both benchmarks. Ablations further support contributions from mechanisms on both sides of execution. These findings identify temporal organization of control information as a distinct architectural dimension for locally deployed GUI agents.
GUI agents have the potential to become a general purpose executor over existing digital devices. To advance them toward real-world use, we envision agents that operate reliably on real devices, execute workflows across platforms, combine GUI interaction with CLI execution, complete long-horizon tasks, proactively initiate useful services, and autonomously improve their capabilities with minimal human effort. Guided by this vision, we present Qwen-UI-Agent, a real-world centric foundation GUI agent spanning mobile, computer-use, web, and DeepSearch environments. Qwen-UI-Agent combines diverse sandbox environments with a large-scale real-device mobile runtime. Its unified action space interleaves GUI operations with CLI execution and generates batched actions in a single model turn. An AutoResearch-style data flywheel uses agents to construct tasks and environments, diagnose failures, and plan subsequent iterations. Online RL supports training on trajectories exceeding 100 turns, with over 10,000 concurrent environments accelerating rollout. A lightweight harness layer supports proactive service initiation and stateful workflows across mobile and computer. Across a broad suite of evaluations, Qwen-UI-Agent sets state-of-the-art performance on mobile-use benchmarks while delivering competitive performance on computer- and browser-use tasks against frontier models, including Opus 4.8, Gemini 3.1 Pro, and GPT-5.6 Sol. On mobile use, it achieves 82.1% on MobileWorld, 92.2% on MobileWorld-Real, and 97.5% on AndroidDaily. On computer use, it achieves 79.5% on OSWorld-Verified and a 40.0% partial-progress score on OSWorld-v2. On browser use and GUI grounding, it achieves 73.6% on WebArena and 81.5% on ScreenSpot-Pro, respectively.
Hanzhang Zhou, Panrong Tong, Xu Zhang et al.· 2 citations
Modern e-commerce assistants must go beyond simple product search to support inspiration, comparison, and tool-grounded fact-checking across non-linear shopping journeys. However, distilling these complex behaviors into efficient, deployable models is bottle-necked by a lack of post-training data: trajectories must cover diverse agentic workflows with high fidelity, yet the desired outputs are open-ended without a single ground truth. We propose a closed-loop Multi-Agent Simulation Framework to synthe-size diverse, faithful, and policy-aligned shopping trajectories. The system orchestrates a journey-aware, stateful user simulator to drive exploration, a shopping agent that manages both tools and UI elements, and a critic agent that provides rubric-driven feedback to iteratively refine the data. On a domain-specific benchmark, this synthetic data enables a small model to significantly outperform same-size baselines and surpass a large-model baseline, making it viable to deploy the smaller back-bone at 8 × higher inference throughput than the large baseline.
Qing Ping, Changyou Chen, Binxuan Huang· Proceedings of the 64th Annu...· 0 citations
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