Cross-view geometry is established as an effective acceleration axis for multi-view texture diffusion and a training-free plugin that evaluates a rotating subset of anchor views and transports their geometry-aligned per-step updates to the remaining views is introduced.
Abstract
Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost. Existing training-free accelerators primarily exploit temporal redundancy by reusing computation across denoising steps. In multi-view texturing, however, skipping a step also removes the cross-view interaction that continually aligns different observations of the same surface, leading to rapidly degraded consistency and fidelity. Our analysis identifies a complementary source of redundancy: although intermediate features remain view-specific, geometrically corresponding surface points exhibit transferable evolution in their predicted clean signals. Based on this observation, we introduce \gc{}, a training-free plugin that evaluates a rotating subset of anchor views and transports their geometry-aligned per-step $\xz$ updates to the remaining views. Periodic full-view computation controls accumulated error, while sampler-consistent reconstruction preserves the denoising trajectory. \gc{} requires neither retraining nor architectural modification and uses the position maps already available in geometry-conditioned texturing pipelines. Across Hunyuan3D-2.1, SyncMVD, and MVPainter, \gc{} achieves a stronger speed--fidelity trade-off than temporal caches and step reduction at operating points above $2\times$. On Hunyuan3D-2.1, it delivers a $2.21\times$ denoiser-loop speedup with an MV-LPIPS of 0.0293 and an MV-PSNR of 33.60 dB, providing the best fidelity among all tested methods above $2\times$. The same transferred configuration reaches the highest speedup and lowest FLOPs on SyncMVD, while \gc{} achieves the lowest FLOPs and best fidelity among the accelerated methods on MVPainter. These results establish cross-view geometry as an effective acceleration axis for multi-view texture diffusion.
An alternating optimization framework that uses a pre-trained image diffusion model to generate geometrically consistent pseudo-views for additional 3DGS supervision and introduces Generative Active Pseudo-view Selection (GAPS) to balance reconstruction informativeness and generative reliability when choosing target vi...
Hong-Fei Zhu, Hao-Chen Deng, Si-Tao Zhang et al.· 0 citations
Recent advances in 3D content generation have demonstrated the effectiveness of optimization-based frameworks such as DreamGaussian, which combine 3D Gaussian Splatting (3DGS) with diffusion-guided Score Distillation Sampling (SDS) to efficiently synthesize 3D assets from a single image. Compared with earlier NeRF-base...
Multi-view stereo (MVS) methods typically deliver highly accurate 3D reconstructions from multiple registered RGB images, thanks to the highly informative, geometric constraints between them. However, their substantial memory requirements remain a major obstacle for deployment in domains such as aerospace and autonomou...
Guang-Lin Jin, Hongshan Yu, Javier Civera et al.· 0 citations
This work presents VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis, and introduces robust geometry conditioning, combining training-time regularization with inference-time guidance for improved robustness.
Kang-Jie Chen, Xiang-Yu Li, Dong-Bin Zhang et al.· 0 citations
Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pass. However, their quadratic global attention makes long image sequences expensive, while existing sparse methods may favor highly attended yet value-redundant regions. T...
Jun-Yi Wu, Fan-Qing Kong, Le-Yang Chen et al.· 0 citations
PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation, and a Context-Aware Dual-Stream Representation, to resolve the generative trade-off between strict instance isolation and global coherence.
Yu-Feng Chi, Hui-Min Ma, Fan Gao et al.· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.