Aug 2026· 7 citations· ⚡ 1 influential· 33 references
Computer Science
TL;DR
This work proposes SHAPER, a self-evolving framework for train-free embodied adaptation that keeps model parameters frozen and improves the non-parametric agent system by evolving reusable skills and a context-code harness through target-environment rollouts.
Abstract
Embodied agents are increasingly built as systems around foundation models, where performance depends not only on model weights but also on the skills, context, action interfaces, and execution harness surrounding the model. While supervised fine-tuning and reinforcement learning can adapt agents to new environments, they require additional data, rewards, and training runs; meanwhile, many train-free code-centric approaches rely on programmable robot APIs that may be unavailable in fixed-interface settings. We propose SHAPER, a self-evolving framework for train-free embodied adaptation that keeps model parameters frozen and improves the non-parametric agent system by evolving reusable skills and a context-code harness through target-environment rollouts. In SHAPER, the same frozen model can serve as both planner and optimizer, refining its external skills and context-code harness without parameter updates. We evaluate SHAPER on VLABench and ESI-Bench, covering embodied agents with different low-level action interfaces, and compare against pure execution, supervised fine-tuning, and test-time-scaling baselines such as verifier-free selection and voting. Our results suggest that skill-and-harness optimization is a practical route to self-evolving embodied agents when model training is expensive, unavailable, or undesirable.
UnifiedPlayers, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers, highlights cooperation among specialized players as a promising path toward self-enh...
The results suggest that the frontier of Physical AI depends not only on stronger action models, but also on executable harnesses that integrate perception, task understanding and reasoning, and action execution into a unified, verifiable, and feedback-driven system.
X. Wang, Wen-Hao Wu, Meng-Hao Zhang et al.· 5 citations
Vision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns...
Chang Nie, Zhe Liu, He-Sheng Wang· The international journal of...· 2 citations
MASkills presents a new agent-optimization pipeline that integrates skill-conditioned credit assignment, hierarchical credit aggregation, and momentum-smoothed optimization, enabling agent skill libraries to evolve through refinement, induction, consolidation, and pruning.
Huai-Yuan Yao, Xia-Oou Liu, Charles Fleming et al.· 2 citations· ⚡1
CodeActionBench is introduced, a benchmark of 25 manipulation tasks that evaluates this capability through agentic Code-as-Policy and provides a controlled testbed for measuring how general-purpose models translate their capabilities into manipulation behavior and for examining typical failure scenarios in that process...
Yiheng Lyu, Xueying Jiang, Wen-Hao Li et al.· 2 citations
RoboFoundry is proposed, the first embodied agentic framework that formulates this process of system-as-policy evolution across foundation models as Self-Evolving System-as-Policy, highlighting its potential for fully autonomous embodied agents.
Jing-Song Liang, Shu-Hao Liao, Shi-Zhe Zhang et al.· 0 citations
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