Through PlayTrain, an RL framework that combines the abilities of large language models to robustly generate JavaScript games from a minimal human prompt, and an efficient pipeline that can run any JS game in a standard'gym'environment, this work reimagine RL VGE development.
Abstract
While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existing ones to support new features, has been a laborious process requiring extensive hand-coding. Here we present PlayTrain, an RL framework that combines the abilities of large language models (LLMs) to robustly generate JavaScript (JS) games from a minimal human prompt, and an efficient pipeline that can run any JS game in a standard'gym'environment. Not only are recent LLMs particularly good at writing JS code, but the JS format also allows users to easily play generated VGEs, while PlayTrain enables us to train RL agents on the exact same games. We demonstrate multiple use cases of PlayTrain, including cloning well-known Atari and ProcGen games in simple JS, where PlayTrain trains pixel-based agents end-to-end at over 1M agent-decisions per second on a single GPU node; and creating modified versions thereof (e.g., that support novel test sets, procedural generation logics, or game dynamics). Through PlayTrain, we reimagine RL VGE development: all we need is a single JS file, generated and modified through an LLM. We discuss promising future RL research directions that PlayTrain unlocks.
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A Self-Evolutional single-agent/multi-agent Reinforcement Learning (SE-RL) framework that utilizes a Large Language Model (LLM) to design various RL algorithm modules, such as agent model design, reward function, profiling, communication, and state imagination, by leveraging the LLM generating module output or code.
Vincent Fu, Xin-Xin Xu, Weichen Xu et al.· Proceedings of the 32nd ACM...· 0 citations
UnifiedPlayers, a cooperative framework comprising a Planning Player that generates tasks, an Execution Player that produces multi-turn trajectories with Python tool calls, and an Evaluation Player that constructs executable verifiers, highlights cooperation among specialized players as a promising path toward self-enh...
Most existing game AI research examines individual mechanisms—Dynamic Difficulty Adjustment (DDA), large language model (LLM)-driven NPC dialogue, and Procedural Content Generation (PCG)—in isolation, leaving open the question of how these subsystems interact when evaluated together against a shared user-experience (UX...
Abhinav, Amandeep, Dharmender Kumar, Suraj, Keshav· International Journal of Adv...· 0 citations
These experiments provide empirical evidence that reasoning gains from gameplay can yield stronger transfer than math or code, and highlight GlyphBench's value as a testbed for systematic research on how language-model agents learn, interact, and generalize.
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