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AhaBench: Do Agents Learn from Prior Experience? A Benchmark for Long-Horizon Continual Learning

Zerui Cheng Jiawei Xu Huacan Chai Jiayang Sun Pramod Viswanath Maxm Pan
Sep 2026
Machine Learning Natural Language Processing

Abstract

Modern language agents are expected to operate over long horizons: they ask follow-up questions, reuse worked examples, handle tool feedback, and adapt to delayed consequences. Most evaluations still reset the agent after a prompt or score only the final state of one trajectory. AhaBench asks a more operational question: when a fixed model receives useful experience, does its later behavior improve under a related evaluation condition where the obvious support has been removed, changed, or delayed? The suite contains three components. Aha-Puzzle tests no-hint exploration after solved hidden-state puzzles; Aha-Euler turns Project-Euler-style mathematical ideas into generated taught/held-out tasks with exact validators; and Aha-Vending, an open-source implementation inspired by Vending-Bench, tests whether a simulated vending agent remains profitable while handling delayed feedback and operational incidents. AhaBench reports a three-part scorecard: Initial Score measures starting competence, Post-Experience Score measures the later empirical outcome, and Learning Lift is their difference. This decomposition is the main empirical message: models that use visible support well, models that reach high post-experience scores, and models that improve most during a run are not always the same. On the common eight-model panel, Claude Opus 4.6 leads aggregate Post-Experience Score at 64.3 and aggregate Learning Lift at +25.8, with Gemini 3.1 Pro close behind at 63.4. The component results explain the split: puzzle traces raise supported scores but often fail to become no-hint exploration behavior; Aha-Euler full teaching reaches 78.6-100.0% while answer-only transfer ranges from 0.0 to 73.9%; and Aha-Vending separates profitable incident handling from bankruptcy and no-order failure. We release benchmark tasks, rubrics, validators, simulator code, and interfaces for evaluating new agents.

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