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Rollout-Level Advantage-Prioritized Experience Replay for GRPO

Jun 2026 · arXiv.org · Vol abs/2606.04560 · 2 citations · 81 references
Computer Science

TL;DR

A rollout-level replay buffer for GRPO is proposed that stores and samples individual rollouts rather than whole groups and bounds staleness through age eviction, and is the only condition with a positive margin over GRPO at every scale.

Abstract

Reinforcement learning from verifiable rewards with GRPO is a standard approach for post-training reasoning LLMs. It remains sample inefficient. Each rollout is used for a single gradient update and then discarded. Naive replay is not well suited in this setting because LLM policies drift quickly per gradient step. Stored rollouts therefore become stale and can destabilize training. We propose a rollout-level replay buffer for GRPO that stores and samples individual rollouts rather than whole groups. The buffer bounds staleness through age eviction. Any rollout older than tau_max training steps is removed. The buffer also preserves on-policy data via fresh-anchored composition. Each batch keeps its fresh on-policy rollouts and then concatenates replay rollouts drawn separately from the buffer. We prioritize replay by per-rollout advantage magnitude and recycle individual rollouts whose advantages are large. Across three Qwen3-Base scales on five math benchmarks, our method outperforms GRPO and naive replay baselines. Gains are positive at every scale and reach +1.66 pp on the five-benchmark average at 4B. Under an AES metric that jointly measures accuracy and token efficiency, our method is the only condition with a positive margin over GRPO at every scale.

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