This work introduces Multi-Agent Relational Belief Optimization (MARBO), a belief-grounded preference optimization framework that leverages relational beliefs to guide strategic decisions and in-game speech and enables compact LLM agents to consistently outperform existing baselines.
Abstract
Social deduction games (SDGs) require agents to reason under partial observability by maintaining relational beliefs about hidden roles and team alignments. While recent LLM-agent approaches improve gameplay through prompting and preference optimization, they often optimize actions and in-game speech without explicitly grounding them in such beliefs. This frequently leads to strategically inconsistent behavior, especially for compact LLM agents. We introduce Multi-Agent Relational Belief Optimization (MARBO), a belief-grounded preference optimization framework that leverages relational beliefs to guide strategic decisions and in-game speech. MARBO provides preference feedback only when behaviors are supported by reliable relational beliefs and lead to strategically favorable social outcomes, encouraging more consistent learning under uncertainty. Experiments on representative SDGs show that MARBO enables compact LLM agents to consistently outperform existing baselines. The Code is available on https://github.com/PleaseTakemeAway/MARBO.
ReAdapt is proposed, which augments the ReAct loop with an explicit structured social state z = (G, B, R, N, D) capturing goal, belief, relationship, norm, and disclosure, and which helps LLM agents turn retrieved social evidence into revised decisions.
Jian-Zhe Lin, Xiao-Lin Li, Yu Liu et al.· 0 citations
Reinforcement fine-tuning (RFT) is increasingly used in applications where large language models (LLMs) interact with humans and other agents. Here we use social deduction games to study how RFT changes LLMs'social behaviour. We let fine-tuned and base LLM agents play hidden-role games that require hidden-state inferen...
Ling-Zhe Zhang, Yun-Peng Zhai, Tong Jia et al.· 0 citations
A strategic game arena is introduced that situates LLM agents in social deduction scenarios inspired by Among Us, requiring theory of mind, deception detection, and cooperative deliberation under uncertainty, and motivates architectural changes for virtual agents that must cooperate with humans.
Kevin Kurian, Kevin Scroggins, Emmanuel Dorley et al.· Proceedings of the 26th ACM...· 0 citations
Bayesian Chronicle Agents is introduced, a minimal belief layer separating what an agent believes from how it speaks, and it is shown that prescribed $\kappa$ remains recoverable after the language round-trip, with perfect rank-order recovery across all four models.
Hafsa Akbar, Daniel Platnick, Marjan Alirezaie et al.· 0 citations
SAGE is a training-free inference-time framework that structures LLM strategic reasoning around three coordinated operations: anchor, adapt, and recalibrate, and distills strategically related interactions into counterfactual hypotheses about previously missing considerations, allowing past experience to recalibrate th...
Zhi-Wei Chen, Tian-Chun Wang, Zhong-Tao Rao et al.· 0 citations
This work extends the mechanistic study of ICL to strategic multi-agent settings, introduces REE as a diagnostic tool for distinguishing reasoning from extrapolation, and provides a reusable framework for probing the boundaries of LLM reasoning in recursive belief tasks.
Y. Liu, Wen-Wen Li, Yi-Fan Dou et al.· 0 citations
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